An Update

Hey guys,
Steve here.
I found this really cool, blind accessible Solitaire game for the IPhone. It’s $2.99 for the full version, but you will definitely get what you paid for. Here’s a very well done review of the game that I listened to, and if what I’ve already said about it won’t convince you to buy it, this surely will: http://applevis.com/podcast/episodes/blindfold-solitaire-audio-version-classic-card-game.
Speaking of games, I’m happy to say that I’m making a lot of progress on the racing game that I’ve been developing. It’s only been 10 days, and the player interface is complete. I performed several rounds of testing earlier to day and can’t seem to detect any bugs so far, so if any do exist they’ll likely be found once I create some opponents to race against.
Speaking of which, I’ve coded the structure for the opponents thus far, but as of yet haven’t done anything with it, and don’t think I will until tomorrow. The reason for this is that coding them will be far more complex than it was to program the player interface. The reasons for this are as follows:

  1. Unlike the player, the opponent can’t think about what decision it will make; if an obstacle appears in its path, it can’t decide it wants to move out of the way. While I could easily program it to automatically turn to avoid the obstacle, this would give it an unfair advantage over the player: one would be hard-pressed to win if the opponents that they raced against avoided every single obstacle while they hit at least one.
    Fortunately, I have an idea of how I could code the opponents’ intelligence in such a way that it’s not always perfect, though I’ll not say what it is until I’ve proven that it works.
  2. Player Interaction.
    In this game, I’d like it to be possible to slow ones opponents down temporarily by coming up behind them and bumping them. Of course, if an opponent were to intentionally bump into the player, I’d like it to have the same affect on him. In theory, coding this should be a piece of cake, but previous attempts to do similar things proved this to be falsehood. Nonetheless, I know beyond a shadow of a doubt that this can be accomplished.
  3. It will likely take a good chunk of time to program all necessary opponent actions. Despite the fact that I knew what I was doing and had very little trouble when coding the player interface, it still took a significant amount of experimentation and testing to get it fully operational. And now that I’m coding players that are out of my control during game play, it will be harder to notice smaller less significant bugs that occur.

Despite the challenges outlined above, I’m optimistic about this game. As I stated on the audiogames.net forum, I’m programming it because that is something I love to do, and I enjoy playing audio games very much.
For those of you who want to stay informed of how the development process is going, I recommend that you visit the S Quad Racing Game Page. It is where I post the daily change log, and weekly audio progress demos.
Off the topic of game creation, I had a great rest of my week. The snow storm that came in early Wednesday morning didn’t give us another day off of school, though I hardly expected it to. In fact, all of what actually fell as snow melted right after the event was finished; much of the precipitation was sleet and rain anyway.
Yesterday, though, was a completely different story. Temperatures, as they did on Monday, didn’t rise above freezing, and it snowed all day. I still had to go to school because the snow didn’t even start to fall until around 9 in the morning though. Today, while I’m sure the roads were quite treacherous, it didn’t affect me at all, that is to say, none of my plans were affected. I don’t think we’re done with winter weather yet; we could get some sleet on Wednesday. I wonder, will it actually happen?
Aside from what’s already been written here, there hasn’t been much else to talk about, though I got my 6-weeks report card and discovered that I made all A’s except for algebra, but I still made a B in that class.
Well, I’m signing off now. Have a good rest of your weekend, I’ll blog again some time next week.
Thanks for reading,
Type you later,
Steve.

Site Updates and Exciting News

Hey guys,
Steve here.
Well the last few days were good, in contrast to the period of time before last week’s post. Though it’s only been a few days and obviously not a whole lot of things has happened, I’m posting this because I do have a few things to tell you about—and some of those are very important.
Well to start things off, I’ll be going to D Now this weekend. It was a last minute deal—on Thursday, the friend I go with called me, and asked if I wanted to go this year. I think that things will be a bit different this year than they were in past years, but I’ll let you know. At any rate, I’m looking forward to D Now, and also to having next Monday off of school.
In other news, alter Aeon was a big part of my life for the past week. So far, I’ve spent almost 12 hours total playing the game, but that’s still not close to the 72 hours I accumulated on swamp during an 11 day period back in 2013 and early 2014. I have a good feeling that I’ll be addicted to this game for quite a while, so expect to hear more about Alter Aeon in the future; there’s so much to do, that I don’t think I’ll ever run out of new places to explore, story to read, and monsters to fight.
As a result of this Alter Aeon, I haven’t read much, so I’m still on Xenocide: Ender Wiggin #3. Nonetheless, I still read some, and have come to find that said book is highly philosophical. It’s a great book, but the amount of philosophy, mainly regarding evolution, the beginning of civilization etc., makes my head spin.
Moving on, I did something I haven’t done in a long time— changed up the site a little bit. Since I don’t create much in the way of software, but mostly create game books and swamp campaigns, I renamed the software page to computer creations. Of course, if I actually decide to create and publish some software, I’ll put it there, but you can also find game books such as the Stranded series there, and swamp campaigns such as twisted egg hunt, sniping mania and some others.
As you know, I’ve done quite a few podcasts, and 31 episodes of a podcast on one page is quite a bit. So, I’ve decided to organize the podcasts by year of release—if you visit the podcasts page, you’ll see 3 options—podcasts from 2015, 2014, and 2013. I thought this organization would make it easier for you to find the episode of the cast that you want to listen to.
On a related note, I’m finally back on schedule with the Steven D podcast. I didn’t release ep 31 last Sunday because I was feeling bad, and when I actually tried to record the podcast a few times last week, all attempts failed due to technological difficulties, so I decided to wait until yesterday to record it. At any rate, we’re back on schedule now, and if you like RS Games, or want to hear about it then stay in tune for next week’s episode.
That concludes today’s post. If anything interesting pops up this week, I’ll blog on Friday, but otherwise expect another post sometime next week.
Thanks for reading,
Type you later,
Steve.

a pleasant week

Hey guys,
Steve here.
I know I know. I’m definitely not the creative sort when it comes to blog post titles… but to my defense, that’s really what most of them have been about–weeks of my life, right? Anyhow, it is true, I’ve had quite a pleasant week. First of all, I got away with yet another semi-stress free week of school, with one big exception–I found out that I made a 35 on my most recent math checkpoint, so as you can probably infer I wasn’t really happy about that. Thankfully, however, I went to tutoring and got the problem solved, and as progress reports are coming out very soon, I’m hoping that test grade won’t cause me to fail. Another not so good thing that happened is that I was feeling pretty bad for a few days last week, a cold or something, but I am, and have been, feeling better since Sunday.
Moving on to more pleasant things, I’m really enjoying reading about Ender Wiggin; it’s fascinating. It is the most Sci-Fi book series I’ve ever read. For one thing, the first and second books were set 3000 years apart, and Ender Wiggin, the main character, is still around. It is something to do with relativity or something; he travels by star ship to different worlds, and he’s able to travel at the speed of light, so I guess time passes differently for him. I’m not really sure how such a thing is possible, or how science could possibly support that theory, but it’s an interesting concept, all the more reason I’ve come to like these books so much. While 22 years can pass for us, it can only feel like a week or so for Ender while he’s traveling at the speed of light.
Aside from books and school and the like, I’ve done more gaming, though not very much of it. Since this week’s podcast episode is over Shades of Doom, I had to download and play it, and of course it’s another good one. This game is pretty old, but some one suggested it for me, so I went ahead and demonstrated it. Apparently, for those of you who are familiar with such things, Shades of Doom is the first Audio FPS, contrary to my thought that it was Audioquake, a game I really don’t know about.
As for letting you hear me play Minuet, the pretty easy first song I’ve ever learned on piano, I haven’t forgotten. that is to be on this week’s podcast.
OK. I’ll quit stalling and just admit it. I haven’t yet done the episode. Just as I was getting ready to do it last night, I had to do a chore, then take some medicine that would help me sleep better, since I’m still a bit congested, so I couldn’t really do the podcast. I know, that’s not really a valid excuse since I could’ve done it earlier, but still. That’s what prevented me from doing at the usual time I record, around 9 when the house is quieter and I’m less likely to have disruptions.
Anyway, to end this post, I found out about Windows 10, the new release Microsoft will be coming out with. I’ve never in my time of using computers thought that I’d hear Microsoft say that they would be making a new web browser, rather than the old internet explorer we’re all so accustomed to. IE will still be shipped with Windows, though. Also I heard they’ll be implementing some sort of holographic technology? Man, sometimes, I wish I could see. Anyways, the link to the article I read is:
http://money.cnn.com/2015/01/21/technology/windows-10/index.html
Well, I hope you enjoyed this post. Please be on the look out for the musically doomed podcast episode…
Thanks for reading,
type you later,
Steve.

a good but slightly tiring week

Hey Guys,
Steve here.
For the most part, it’s been a good week, the exception to that being school, of course. Though it’s not been too stressful, I could gladly take another break. I was pretty tired last week, though I can’t really complain because that’s mostly my fault. Despite the three day weekend we had, I’ve been tired all day, and my head’s been hurrting a little.
With the exception of those minor obstacles, my last week went by fast, and was quite enjoyable. To start off, I’ve read some pretty awesome books. As I said I would in my last post, I read Cress, the 3rd book in the Lunor Chronicals by Marisa Meyer. Since it was so long, and I’m a bit of a slow reader, I just finished it yesterday, and have now began the Ender Wiggin series. For some reason, this is the 3rd consecutive science fiction book I’ve read, and they’ve all had the same theme–outer space. I’m not speciffically looking for this type of book to read, though the ones I’ve so happened to stumble upon have immediately got my attention. When I finish this one, I’ll check out the Hitchhikers Guide to the Galaxy, because Danny has been quoting it, and told me that I would love it. And from some of the quotes he’s shared with me, I think I will. I don’t think this one’s a book, but an audio drama and/or a movie. Either way, I’ll subject myself to that story, whatever form of media it’s in.
Moving on, my friend from church came over this weekend, which is precisely the reason why I was unable to record my podcast, for those of you who follow that.
On a sort of related note, I’ve been learning Bach’s Minuet in G Major, and for the most part have the song memorised. There are still a few parts I need to work out, but I think that I might be able to let you hear me play it in Sunday’s podcast.
As for weather, it’s not really been too harsh on us lately. Tuesday and Wednesday of last week were cold and rainy, but after the sun came out on Thursday, it improved. Today, in fact, it got up to 70, something it hasn’t done since… well I can’t remember. But tomorrow it will be 10 degrees cooler, and another 10 degrees cooler on Thursday with rain. So much for pleasant weather…
On the technical side of things, I haven’t done much in the way of programming, except a small text to speech application. This application has actually enspired me to create some audio productions with the all to famous microsoft Sam, that good old low quality text to speech voice that came with the long discontinued windows XP. Perhaps I’ll air a few of them in future podcast episodes.
Speaking of the podcast, I know it’s been 2 days since Sunday, when I was supposed to record, but I wasn’t about to podcast while I had a friend over. Though he went home late yesterday afternoon, I hadn’t yet downloaded the game I was going to demonstrate, so I had to download and familiarise myself with it. I’ll record the episode and have it up tonight, though.
That concludes tonight post. I’ll blog you later.
Thanks for reading,
Type you later,
Steve.

A great week

Hey guys,
Steve here.
So far, that is for the last 12 days, 2015 has been quite a good year. I’ve been pretty good about sticking to my goals for this year–consistent podcast schedule, a good blogging routine, piano practice ETC.
There have also been several other factors that made the last week and a half such a good time for me. Firstly, I received a report card last week, where I learned that my lowest grade (that includes 3rd six weeks, semester averages, and semester exams that I wasn’t exempt from) was a, 90. Not that I was really worried; I try to be responsible with my school work most of the time, but I still wasn’t expecting that.
Also, last week wasn’t very stressful. Contrary to what I previously thought, the first week back at school did not come as a harsh slap in the face; waking up bright and early once again wasn’t all that difficult, though I was pretty tired the first few days I had to do so. The work wasn’t too hard, though I suspect it’s because it was the first week of a new semester. And between practicing my piano, doing some here-and-there programming, talking to my friends, reading, and recording pod cast episodes, I haven’t had much time for boredom.
Speaking of reading, I’ve started a new book. Recently I’ve been reading later installments of book series, because either the service I use to get audiobooks doesn’t have the title I want to read in their listing, or I procrastinate too much to read it when it comes out. But anyways, after finishing the final installment to the heroes of Olympus series, I read Day 21, the sequel to the 100 by Kass Morgan. Now, I’m reading Cress, the third installment in the Lunar Chronicles by Marissa Meyer. As good as these books are, I kind of wish I’d read them sooner, because even now I’m still remembering details from previous books in the series.
Moving on, as you might have noticed, I never again mentioned the winter weather event that was possible for New Years Eve and New Years Day. For one, I forgot to mention that, and secondly it wasn’t worth talking about, because it all ended up being just rain. Even on New Years Eve, there was still a 70% chance of winter precipitation in the forecast, and a winter weather advisory had been issued. However, by midnight, the forecast had changed, and only a slight chance of freezing rain remained, and even that never came to pass, making the whole event just a couple days of cold rain. So as you can see, definitely nothing to get excited about.
On the technical side of things, I’ve done quite a bit in the way of coding and gaming over the past 10 days. To start off, Paladin of the sky (found at http://www.vgstorm.com), was the center of my gaming world for 3 days, before I finally reached the end of the demo. Whether or not I will buy the game is still under heavy consideration–as much as I like the game, and the story, there are some parts (namely the combat system and room sizes) that I don’t like. But I really, really like the story, so who knows; that actually might inspire me to purchase it.
Also, park boss has been another recent favorite of mine, though after playing that a lot for a week or so, I kind of lost interest in it. I haven’t even opened the game in a week now.
Speaking of games, Danny has released another installment to the death match series. it’s called Death Match: a new beginning. I’m not sure of all the features it has thus far, though I know that the last time I played it, you could fly ships, and explore planets. Danny told me of another feature he’d added, but I cannot remember what it was.
Also, if you haven’t played death match: project alpha yet, you definitely should. great story, awesome style of game play. Both of these games can be found at his website: http://realitygaming.usa.cc
or the audio games.net forum.
And Finally, I’ve been dabbling a bit in pure basic again, as was briefly mentioned earlier in this post. Though I haven’t produced anything useful, resourceful, or even enjoyable, I’ve been messing around with things such as text to speech support and the basics of game creation. Just today, in fact, I learned that for some reason, the Pure Text to Speech library does not like the idea of compiling Unicode executable files; every time I’d try to run an Unicode executable that used text to speech, I was greeted by an application crash and invalid memory access error. (If you don’t know what I’m talking about, don’t worry, because I don’t know what that error means either). Luckily, with the configuration of some compiler options, I was able to finally resolve the issue. This means I can actually move forward and begin to bring a game idea I have into reality. We’ll just have to see though.
Well, I guess that about wraps up tonight’s post. I hope you all enjoyed it. I’ll blog you all later.
Thanks for reading,
type you later,
Steve.

2015, A New and Better Year

Hey guys,
Steve here.
It’s 2015 already, something I find hard to believe. Though another year has come and gone, I don’t feel the necessity to write up a stats report, mainly due to the fact that writing such a report is quite tedious, and not really worth my time. However, one thing I will say, is that I only published 50 posts on this blog in 2014. That’s not only 65 less than the amount of posts published in 2013, but it also meant that 315 days of last year came and went without one single word from me.
With the new year, I plan to change that though. If I can help it, there will be no 46 day long gaps between posts, no more of those 3 and a half week late pod casts. Though I’ve always been a bit unreliable as far as podcast scheduling goes, it got way out of hand recently. Also, when reading through my posts from 2013 and early last year, I realized how much of a total slacker I’ve been recently. Posting once a month has had a profound affect on my connection with you guys, my readers, and it’s ended up resulting in my posts being vague summaries of a vast time period that, by the time I’d finally sit down to write, I’d forgotten nearly 75% of.
So starting now, I’ll once again focus on a 4 to 10 day blogging routine, such as the one I had in place around this time last year. I’m looking forward to this upcoming year, and the interesting things I’ll be able to blog about.
Anyways, that aside, I’ve had a great last week of Christmas vacation. I attended a couple of family functions, played games, stuffed my face full of candy, and shoved all thoughts of school out of my mind. In fact, the only learning I’ve done this week has been strictly piano related, and the only book I’ve read this week is the Blood of Olympus, the fifth book in the Heroes of Olympus series by Rick Riordan. As for my new year celebration, it wasn’t too exciting, but it wasn’t at all bad. I went to church for a while, but ended up watching the new years countdown on TV.
These two short weeks sure went by way too fast, and next week will come to me as a slap in the face, as there is no staying up until 1 in the morning and getting up around 10 during the school week. I’m Kind of ready to get back into the normal routine, but at the same time not looking forward to the work.
That about wraps up this post. I hope you all had a great new year.
thanks for reading,
type you later,
Steve.
PS. I enjoyed doing the 26th episode of the pod cast on Sunday. In fact, I’m still addicted to the game I demonstrated therein. More details on that in a later post.

Holiday updates

Hey guys,
Steve here.
Wow. It’s been nearly two months since anything, and that includes blog posts, pod casts, audio files… etc was posted here. One might think that I’ve settled into a once-a-month blogging routine, which, in a way, I have. However, with the coming of the new year, I plan to change that. In fact, I have the next two episodes of the podcast planned out, and I’m sure you’ll enjoy the games I plan to demonstrate, as they were picked by listeners of the podcast.
Since my last post, life has gone on, for the most part, as it always does–school, concerts, breaks and the like. But as you know, Christmas was yesterday, and that brought about a couple of interesting things:
for one, I got a piano. I’ve actually been wanting to learn piano for a while, and have recently found a visually impaired teacher who is pretty good. That being said, if I stay dedicated, which will more than likely be the case, I am pretty much set up to learn. I’m really looking forward to it.
also, at long last, Aprone has released version 3.4 of swamp, something I’ve been excited about for quite some time now. To my satisfaction, the new update comes with an extensive list of bug fixes and new features such as fully customizable crate missions and the fixing of some incredibly annoying sound bugs, among other things. Unfortunately, the new version is in upwards of 660 megabytes, and downloading it will be a real pain.
In other news, it is expected to get bitterly cold next week. Tomorrow, in fact, the temperature will likely fail to exceed 50, and Sunday will come without change. After it warms into the low to middle 50s on Monday, the temperatures will plunge into the 30s Tuesday, Wednesday and Thursday, with the possibility of some wintery precipitation. As winter weather events, especially those that occur in Texas are so unpredictable, I’ll keep you up to date on the situation.
That concludes tonight’s post, but expect another one in a few days. Also, if you have the time, be sure to check out Episode 26 of the Steven D podcast, which is scheduled for Sunday, December 28. And finally, happy holidays to you all.
Thanks for reading,
type you later,
Steve.
P.S. Happy national Pajama day… hopefully you celebrated accordingly. 😀

I'm back, at long last

Hey guys,
Steve here.
At long last, I have returned from my extended break from this blog, and it is definitely good to be back. Though I’m sure you agree with the preceding statement, You are undoubtedly wondering why I was gone for so long.
This time, the main reason I was gone for such an extensive amount of time wasn’t “lack of motivation,” which seams to be the primary excuse most bloggers use for inconsistent writing. Instead, the primary factor in this most recent absence was my highly addictive gaming habits. Just recently, in fact it was around the time of my last post, I got really addicted to Quentin C’s game room, that social platform featuring a wide variety of card and board games that I demonstrated in an episode of my podcast. Since Quentin C’s game room has so many games, as soon as I would lose interest in one game, another would take it’s place. That being said, I had no inclination to sit down and write a post, as it would’ve given me less time to play games. On the bright side, however, I posted the Road to Rage podcast, and it turned out to be quite awesome, as Danny and I played while talking over Skype resulting in a near half hour of constant joking, laughter, and battle; 3 things that normally don’t go together.
aside from that, though I still find Quentin C’s playroom quite addictive, I’ve remembered the truth–my blog is much more important than my games.
Besides spending a lot of time on Quentin C’s game room, my life over the past month has been dotted with the occasional significant event. First of all, there was sports extravaganza, which took place the week after my last post. Since I have attended this event every year since I had this blog, I will not go into an in-depth explanation. But to summarize it, for those who don’t know, there was a goal ball tournament on Friday night, then on Saturday there were track and field events all day such as races and other competitions.
Besides Sports Extravaganza, my church also had its annual fall festival last week. Not much to say about that–it was quite fun, and I spent the day with someone significant to me. On a related note, I also got to spend this past Sunday with the previously mentioned individual.
As life would have it, unfortunately not every day was as good as those I just talked about. There was still that struggle called school, but on the bright side today was an early release day. There was also another early release day last month, after my last blog post, and I must say that was a lot funner than today. While there were still only 4 hours of school today like the last time, and there wasn’t too much work to do in my classes, it was still unlike last month when I had the extremely rare luxury of sitting in one classroom all day long, having absolutely no work to do, and spending the whole time reading and playing cards.
On a completely unrelated note, the weather the past couple days has been unseasonably cold, thanks to an arctic blast that is affecting a lot of the United States. Fortunately, though the high temperatures here in Texas are not in the single digits, as they were in places such as Denver, and our lo temperatures aren’t -21 degrees below 0 as they were in places such as Casper, Wyoming, our high temperatures didn’t even hit 40, and the lo this morning was in the 20s.
In addition, there is also a, slight, chance of snow Sunday night. Since that is far away, it’s impossible to determine if we will get any accumulating snowfall yet. However, I will closely monitor that situation, however since it is so early in the season I’m not very optimistic.
Well, I guess this wraps up tonight’s post. Thank you for reading, and as I previously said, I am very glad to be back.
Thanks for reading,
type you later,
Steve.
PS. My cat turned 10 today. I cannot believe he is already that old!

Tech news and some quick updates

Hey guys,
Steve here.
OK. I know I’ve been gone for quite a bit of time, but I won’t say anything about it because it has happened so much lately, that giving another excuse for why it was so would be frivolous and redundant. So instead, let’s get on to what this post was mainly about, because a lot has happened in the last 3 weeks.
First of all, I got my personal computer back last Saturday, complete with all my files! Guess my theory was correct–it was, in fact, not the hard drive. I guess I fried the motherboard, the AC jack, and the AC adapter; the latter two things being the result of the charger getting stepped on while plugged in.
Since then, I’ve avoided charging it at night, and also I’ve been shutting it down at night to prolong battery life. I’m hoping this will prevent me from breaking the computer again.
My fixed computer, along with the fact that we finally replaced the battery to the fire alarm in my room, have resulted in me being able to produce pod casts again, this time without those annoying chirps! But since I haven’t been very active on my website recently, I haven’t done anything in the way of pod casting since getting my computer back.
Speaking of pod casts, I still want to do ‘the Road to Rage’ for the game, but I think I will do a demonstration of the version which has single player mode. Unfortunately, this version is a bit out of date, because Ghorthalon, the developer, took single player out of the newest rtr version; however I think he might add it back in.
Anyway, so it doesn’t seem as though I’m just recording a podcast on a game you can’t get your hands on anymore, I’ll put the download link for that version on the show notes. So, you podcast fans, the episode will come out on Sunday, Sept. 28, 2014.
Switching topics, I’ve not done much in the way of coding, even though I have pure Basic, and my “secret project” files are on my hard drive. However, especially as we head into October, I’ll ramp up the coding. Once I create a playable version, I’ll do a podcast (teaser if you will) on it. Trust me, this game is far more interesting than the beginner projects I’ve recently done, which none of them were published. But that’s oK, those were just beginner projects that, at the time, seemed a big deal to me. I mean, I have a playable version of the card game I was making on my hard drive– a couple code tweaks and it will be ready to go, and I guess I could toss it on the software page just for the heck of it. It was really just a small project though.
But as for the word pad I was creating, I discontinued it. The reason for that was because I lost motivation, and couldn’t fix some of the visual aspects of the program. As a result, I won’t post that here.
All that aside, school has been going well for me this year, that is, after I quit getting lost. The only class that I find a bit boring is choir, but hopefully that will change.
Well… to say the year has gone totally good would be stretching the truth just a bit. Because, just 2 days after getting my home computer back, the fans on my school computer decided to go bad… erg! What is it with computers these days? Every time a computer of mine has broken, it’s been different every time–virus, hard drive failure, broke the lid half off, motherboard/AC jack, then fans. Makes me wonder… what’s next? But then again, I really don’t want the answer to that question.
Well anyways, for the two days after my computer broke until I got a temporary replacement, I had to walk across the school and back every time I got an assignment, which by the way was quite frequently. This was because there was a computer with a screen reader on it, however it was in the special education classroom. It got bad enough to where I was walking down there 3-4 times a day, so I was definitely relieved to get that temporary replacement computer. No drop box, and a short battery life, but who cares!
Anyway, I guess that about wraps up tonight’s post. Hope you enjoyed it!
Thanks for reading,
type you later,
Steve.
P.s. Also, remember me in your prayers not only because tomorrow is picture day, (something I really don’t like), and I have choir class, but also because I would really like to get my school computer back soon. I also hope, that like my home computer, the files on it can be saved.

A Productive Week

Hey guys,
Steve here.
The last week or so has gone quite well for me. It’s not that I did anything special; my family isn’t going on vacation for another week and a half. However, I actually managed to get some stuff done, in sharp contrast to the last two months, where I didn’t even bother to write frequently, or produce pod casts. Well, instead of just saying I’d write soon and not doing it, I actually did this time, plus some.
First of all, I did the 23rd episode of the Steven D Podcast, featuring death match, the game Danny created. I know I’ve done it before, however Danny remade the game completely, so I figured I would demonstrate the new version. Despite the fact that I only did 2 levels, the podcast still lasted almost 50 minutes.
For those of you who were checking the page or are subscribed to the feed, you noticed that I did the episode two days late. I tried to do it on Sunday, I really did, but here are three things that prevented it:
1. too much background noise.
2. The internet was acting up, so while I was in the call with Danny, it dropped.
3. The game was so long, that by the time I got to level 4, the recording was already over an hour long.
So instead of going through with it and producing a crappy, messed up, drawn out podcast, I deleted the recording, and waited until Tuesday to redo it. But hey, at least I did it, unlike the previous times I said I would but didn’t.
While still on the subject of pod casts, Episode twenty four, which is scheduled for this Sunday, will feature levels 3 and 4 of death match. I really can’t wait to play those, especially since I’ve never played fully through level four, so it’ll be an adventure for me as well.
Aside from pod casts, I also completed a lot of my school project. As it turns out, the dialectical journal part of it is going quite well. Since the book I chose, “The 5th wave by Rick Yancey,” has been such a page turner for me, I was able to obtain the 10 important quotes in no time, and am pretty much done with that part of the project. I guess that’s proof that, as I said in the last post, I didn’t wait until August 20 to start the project, especially since that is still 20 days away. As for the Homer’s Odyssey part of it, I haven’t started that yet. However, I’m quite confident that I can get that done in a day or less, which is why I’m doing that part last.
changing topics, I watched the finale of we’re alive last Tuesday, as I said I would in my last post. In case some of you actually watch that, and haven’t watched the finale just yet, I won’t spoil it. But in case you’re wondering, It was very good, and I was a bit bummed out that it was over.
But yes, I made sure all my chores were done, and there would be no interruptions, and I watched it as it streamed.
Well, I guess that about wraps up today’s post. I will definitely post more than two posts this month, since that seems to be all I posted last month. And don’t forget, (and this also goes for myself), that I have pod casts coming up on August 3 and 10.
Thanks for reading,
type you later,
Steve.