An Exciting Steve Day Celebration Post!

Hey guys,
Steve here.
Yes, I posted yesterday, and I know that I had decided upon a four to ten day blogging routine at the beginning of the year. However, it has become an unofficial tradition to post a little something on the night of my birthday. I don’t know why, but it’s happened every year. And don’t worry, you’re gonna love this one!

a little poem

I’ve been wanting to share this with you since I first came up with it on Saturday, but didn’t have enough time Yesterday morning to do so. So here it is. Notice the rhythm I use.
I remember the day,
when I dared to play,
an audio game,
that was very lame.
The audio game,
that was very lame,
that I dared to play,
had a stupid name.
The name of the game,
was Flamity Flame,
and Flamity Flame,
was such a horrible game.
Because in Flamity Flame,
The goal of the game,
was to attempt to kill,
a man known as James.
Now what made this game,
so very lame,
Is the fact that James,
had no sound at which to Aim.
And what kind of game,
that is audio by claim,
has a guy named James,
at whom you cannot Aim?
So to this day,
I don’t know who to blame,
but all I can say,
they made a terrible game!

a declaration of independence rendition for the blind

Note: this is a project my sister had to do for English class.
Also note: source of the end of it: the actual declaration. I put this so we don’t run into copyright issues. Again, the end of this declaration was copied from the origional.
There comes a time in every person’s life when one realizes that they
were not in fact made “perfect”; As we age we learn that we have to
figure this world out on our own. This is not to say that God is not
there to guide us, but we are limited by our fears and lack of
knowledge. And the situation is exacerbated when one has a disability.
One is forced to shape their life around their disability. They are
forced to live by different standards than the “normal” ones. And
while we learn to manage, there are still the harsh realities that
those with disabilities must face, that those without a disability do
not. To narrow it down, the blind are forced to learn to cope, and
navigate the world.
In reality, the blind are, at times, viewed as less than the
sighted. And because of this, certain rights are taken from us. The
right to be seen and not immediately judged, the right to be
considered “normal”, and the right to be treated with respect are only
a few of the rights taken away from us. On top of the rights denied to
us, we also face many struggles that could be easily resolved if only
the sighted tried.
Firstly, architects do not take the needs of the blind into
consideration. We are forced to navigate around poles and columns,
that not only confuse us, but are a serious hazard.
Secondly, Any sighted person with a knack for decorating, that seems
to believe that fake plants and glass vases and figurines make nice
decor, have no respect or consideration for the people who are not
able to see and therefor find these needless decorations as dangerous
and as an irritant.
And thirdly, manufacturers who do not braille their products, as most
manufacturers fail to do, have absolutely no respect for the blind,
and are only losing customers. If a blind person cannot read the
labels on a product, we will not buy it.
There is room for improvement in all of these matters. For centuries
we have fought for the rights and accommodations that we deserve, and
that the sighted have. And for centuries, these pleas have been
ignored, or viewed as unimportant. And, here, we are once again asking
the sighted community to simply take a step back and take us into
consideration. We have made compromises, and we have relented to
letting them get away with ignoring our natural rights as humans. Yet,
they have been deaf to our struggles and needs. We must, therefor,
continue to fight for what should already be ours. We will be heard.
We will not let this world turn against the blind community. We,
therefore, the Representatives of the blind community, Assembled,
appealing to the Supreme Judge of the world for the rectitude of our
intentions, do, in the Name, and by Authority of the good People of
the blind populace, solemnly publish and declare, us, as, human
beings, are, and of Right ought to be respected and taken into
consideration; that we are Absolved from all unjust acts committed by
the sighted; and that as a respected and valued people, we are granted
the same rights and luxuries as the sighted; And for the support of
this Declaration, with a firm reliance on the protection of divine
Providence, we mutually pledge to each other our Lives, our Fortunes
and our sacred Honor.

Finally, a good old set of updates!

My birthday was definitely great, despite it being a school day. I had plenty to eat, and an overall good day. There were even a few funny incidents:
So I was eating M&MS in Spanish class, because I was like “it’s my birthday so I’m gonna eat these, because the teacher won’t get on to me for it.” Anyways, someone saw me eating them, and asked for one.
“What do you say?” I asked them.
“May I please, have some M&MS?”
“no… that’s not right. Happy…”
“Happy birthday!”
Of course I gave her some, and then I guess more people in the class saw and heard that because the whole class started singing to me! Lol! And the bad thing is,
Oh yes the bad bad thing,
I only gave them to like 4 people. 😀
In all seriousness, though, I did have a wonderful blessed day. I hope you all did as well! Also, I got a space upgrade for the website, meaning no more Drop Box imposed space limits–We won’t have to deal with them for a long time! Currently, I’m in the process of transfering all files from dropbox to wordpress. I will let you know when I finish that.

a few notes

  • just in case you wanted to know, the last person I talked to before I turned 16 (3:01 PM) was god. The first people I talked to as a 16 year old were those on my facebook friends list!
  • My birthday falls on National Make Up Your Own Holiday Day! No, that’s not why I came up with Steve Eve and Steve Day, that was purely coincidental, which is why I’m telling you this in the first place.

I hope you enjoyed this post. I hope you all have a wonderful blessed day, and weekend. Come on, it’s my birthday! Just grant this wish for me!
Oh yes, and also, just this once, I ask that if you like this post, please follow my blog and share this to your social media. Also please hit the like button on this post. And be sure to tell all your friends and family about Steve Eve and Steve Day so they will be ready for it next year!
Thanks for reading,
type you later,
Steve, the man who made the awesome Steve Day and Steve Eve holidays happen!

A Week of Progress

Hey guys,
Steve here.
I had a wonderful spring break. As my last post was published on Monday, most of you already know that I went to Winter Jam 2015 in Fort Worth, Texas. But that aside, the rest of my week, though not nearly as exciting, was still good. Besides coding on my proverbial racing game, I worked out mostly every day, Spent time with my friends, chilled a little, and did a bit of gaming.
Due to the situation with reality software that I wrote briefly about in a post a few weeks back, I’ve played little to no Death Match: A New Beginning since then. Recently, though, things have calmed down considerably, thus I started to play it again. Last week, Danny took me on a bounty mission which took a good chunk of time to complete but was worth it. I myself do not possess any ship(s) required to do such missions, but am gradually working my way up.
Off the topic of Death Match, more work has been done on my racing project. As per the programming aspect, I’ve slowed down a bit, but progress is still being made and, that being the case, I have some stuff to report.
First of all, as suggested by someone on my forum thread, I’ve added the ability to drive backwards. I will demonstrate this on Wednesday night’s demo.
Also, I’ve put in some more work on the stats system, fixing some nasty bugs and having to rework it a couple times. I designed it so that all player stats are stored in the character folder which is located in the s quad racing program directory, as it currently stands. However, before this is over, I’d like the data to be stored on a remote server, to prevent cheaters and other such pests from having access to easily changeable content.
Anyways, I’ve not yet added anything in the way of upgrades. For that matter, there’s still only one track in the game, but that is soon to be changed. I had quite a busy weekend, so didn’t have much of a chance to code, and I really didn’t code much today as I’ve been taking a little break.
Besides that, there’s not much else to report. I’ll blog you all later.
Thanks for reading,
type you later,
Steve.

An Update On Game Development and Other Things

Hey guys,
Steve here.
Over the last few days, I’ve done quite a bit of coding on the Racing project I’ve been working on. Now that I completed the basics such as driving and such, I was able to begin on some things that should make the game much more interesting. One such implementation is the opponents’ rather comical ability to “rage” at you while in the midst of a race. As it currently stands, opponents driving by you can: glare at you, yell at you, or honk. I plan to add more amusing possibilities, but the aforementioned were just tests to insure that the system was working.
Similarly, opponents can now crash into obstacles, but at the time of this writing there are still some major bugs to fix: instead of Enemies always dodging obstacles, they now crash into nearly every single one. The most probable cause for this issue is that I coded it so there was a 1 out of 6 chance that the opponent would hit an obstacle, which averages just over 8 obstacles per lap. Considering that an average player only hits 1 to 3 obstacles per lap, I’ve come to the conclusion that this must be reworked.
More importantly, I’m currently in the process of coding in a stat management system. It is now possible to earn money at the end of the race, and level up as well. A detailed summary of this can be found here.
At some point this week, I’ll begin to work on some more built in tracks. In these next tracks, I’ll be adding more items: walled navigation sections, and perhaps power ups. I already have a good idea of how I want to build track two, and very much look forward to playing it.
Aside from the racing game, my weekend was awesome! Yesterday, I took a break from my coding and relaxing to attend the 2015 Winter Jam concert with my church. It was a total blast, and I wish I’d gotten pictures or something. It was a whole bunch of worship, rock and roll, Gospel singers, and… Skillet! :))
Well, I guess that wraps up tonight’s post. Expect another one later this week, along with an audio progress demo of my Racing game. Also, though I might need some assistance, I need to come up with a name for the game, because “My Racing Game” just isn’t gonna cut it!
Thanks for reading,
type you later,
Steve.

Spring Break?

Hey guys,
Steve here.
I’m really confused. Here I am, a citizen of Texas, on the Thursday before spring break, out of school for a snow day. A quite large winter storm blasted us with around 5 inches of snow and ice last night, making this the 4th episode of winter weather in northern Texas since last Monday.
This time, however, I was not so unlucky as to be trapped in the house all day. In fact, despite the cancelation of school, my day started at 6 this morning, with a trip into the back yard to check out the left overs from last night’s storm. Against the common unwritten rules of being a teenager, I was neither tired or grumpy even though I went to bed just after two in the morning: these days, oh the few rare days when snow blankets the ground, are when “getting efficient rest” is the last thing on my to-do list. However, as I type this post, I reap the outcome of such a fun filled day of snow ball fights, sledding attempts, and no sleep.
Since the sun was out pretty much all day, most of that snow melted away, tipical for Texas. So, we’ll be going back to school tomorrow, but thankfully it’s only one day; next week is spring break, if you can call it that in light of recent weather patterns. 🙂
Moving on, I’ve officially entered week three of audio game development. Though it was very late last night, around midnight I think, I posted the audio demo for this week on the S Quad Racing Page. This reflects most of the changes I’ve talked about in the change log and blog post from the last week; the sound of the player’s car is noticeably quieter, the turning system far less flawed, and there are now opponents that can drive on the track as well, though that’s about all they can do.
As of yet I’ve not completed a fully functioning opponent intelligence. This is still being worked on, though, one step at a time. As I said in my last post, I began working on opponents on Sunday, and have only been making minor changes and additions since.
Moving on, my week has been relatively pieceful for the most part save the winter weather and asociated impacts. On a more negative note, amidst my normal routine of school, relaxing, gaming, programming, and reading, I was involved in a pressing matter that had to do with Reality Software, Danny’s game development company, for the first half of the week. Thankfully, it was finally resolved yesterday evening.
Aside from all of what’s been said, there’s not much to report, except that I’m really looking forward to this Spring break, regardless of what season and/or weather it happens to proceed.
Thanks for reading,
type you later,
Steve.
PS. The following are pictures from the snow day.
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An Update

Hey guys,
Steve here.
I found this really cool, blind accessible Solitaire game for the IPhone. It’s $2.99 for the full version, but you will definitely get what you paid for. Here’s a very well done review of the game that I listened to, and if what I’ve already said about it won’t convince you to buy it, this surely will: http://applevis.com/podcast/episodes/blindfold-solitaire-audio-version-classic-card-game.
Speaking of games, I’m happy to say that I’m making a lot of progress on the racing game that I’ve been developing. It’s only been 10 days, and the player interface is complete. I performed several rounds of testing earlier to day and can’t seem to detect any bugs so far, so if any do exist they’ll likely be found once I create some opponents to race against.
Speaking of which, I’ve coded the structure for the opponents thus far, but as of yet haven’t done anything with it, and don’t think I will until tomorrow. The reason for this is that coding them will be far more complex than it was to program the player interface. The reasons for this are as follows:

  1. Unlike the player, the opponent can’t think about what decision it will make; if an obstacle appears in its path, it can’t decide it wants to move out of the way. While I could easily program it to automatically turn to avoid the obstacle, this would give it an unfair advantage over the player: one would be hard-pressed to win if the opponents that they raced against avoided every single obstacle while they hit at least one.
    Fortunately, I have an idea of how I could code the opponents’ intelligence in such a way that it’s not always perfect, though I’ll not say what it is until I’ve proven that it works.
  2. Player Interaction.
    In this game, I’d like it to be possible to slow ones opponents down temporarily by coming up behind them and bumping them. Of course, if an opponent were to intentionally bump into the player, I’d like it to have the same affect on him. In theory, coding this should be a piece of cake, but previous attempts to do similar things proved this to be falsehood. Nonetheless, I know beyond a shadow of a doubt that this can be accomplished.
  3. It will likely take a good chunk of time to program all necessary opponent actions. Despite the fact that I knew what I was doing and had very little trouble when coding the player interface, it still took a significant amount of experimentation and testing to get it fully operational. And now that I’m coding players that are out of my control during game play, it will be harder to notice smaller less significant bugs that occur.

Despite the challenges outlined above, I’m optimistic about this game. As I stated on the audiogames.net forum, I’m programming it because that is something I love to do, and I enjoy playing audio games very much.
For those of you who want to stay informed of how the development process is going, I recommend that you visit the S Quad Racing Game Page. It is where I post the daily change log, and weekly audio progress demos.
Off the topic of game creation, I had a great rest of my week. The snow storm that came in early Wednesday morning didn’t give us another day off of school, though I hardly expected it to. In fact, all of what actually fell as snow melted right after the event was finished; much of the precipitation was sleet and rain anyway.
Yesterday, though, was a completely different story. Temperatures, as they did on Monday, didn’t rise above freezing, and it snowed all day. I still had to go to school because the snow didn’t even start to fall until around 9 in the morning though. Today, while I’m sure the roads were quite treacherous, it didn’t affect me at all, that is to say, none of my plans were affected. I don’t think we’re done with winter weather yet; we could get some sleet on Wednesday. I wonder, will it actually happen?
Aside from what’s already been written here, there hasn’t been much else to talk about, though I got my 6-weeks report card and discovered that I made all A’s except for algebra, but I still made a B in that class.
Well, I’m signing off now. Have a good rest of your weekend, I’ll blog again some time next week.
Thanks for reading,
Type you later,
Steve.

Programming and Winter Storms

Hey guys,
Steve here.
Wow. A lot has happened in the last 4 days, as you can tell by reading the title of this post.
Yes, we got a direct hit from an ice storm. I’d known about this possible storm since about Thursday, but didn’t think it worth posting about as all other winter events that were possible this season missed us. This one, however, did the exact opposite.
As a result of the 1 and a half inch sleet accumulations we received this morning and a sustained temperature in the middle 20s, school was canceled today and will be tomorrow as well.
Though temperatures are expected to rise above freezing tomorrow afternoon, a second winter storm is possible tomorrow night, which could bring up to 3 inches of snow to the area. This one depends on some key factors, however, unlike the ice storm that just hit. for 1, the storm system that will be the catalyst for this second bout of precipitation must move directly over us in order for the precipitation to fall as wet snow. If it doesn’t, we could end up with just rain, or no precipitation at all. Secondly, the high temperatures on Wednesday will exceed 40, turning what accumulates in the morning into slush by the afternoon. Knowing Texas and it’s erratic weather patterns, though, this could very well change for better or worse.
In other news, I’ve once again had an active programming week. For now, I’ve set aside the word pad application that I was working on, as it is very low priority and has most of the features I was planning to implement. However, I have an actual audio game in the works now, something I’ve only attempted once before and discontinued due to lack of new ideas.
The current game I’m working on is a racing game. There’s nothing too special about it: turns, obstacles to make the game more challenging… that’s basically it. I’ve been building it for about 4 days now, and was only able to compile a half-working version tonight. Even still, this has a significant number of bugs, and lacks several features that are to be included in the actual release.
Since I’ve never worked on such a project before, the hardest part has been fine-tuning it: the opponents have to have just the right amount of speed, because we don’t want them to fall too far behind, but then again we don’t want them to go as fast as the player, as that could cause some problems, especially if obstacles are present on the map. In addition, I’m still experimenting with other things such as sound (panning, volume), initial placement of opponents, and track size.
At any rate, I’m making considerable progress on this game. It will definitely be addicting once I finish coding it.
That concludes this post. I’ll blog some time this weekend.
Thanks for reading,
type you later,
Steve.

Site Updates and Exciting News

Hey guys,
Steve here.
Well the last few days were good, in contrast to the period of time before last week’s post. Though it’s only been a few days and obviously not a whole lot of things has happened, I’m posting this because I do have a few things to tell you about—and some of those are very important.
Well to start things off, I’ll be going to D Now this weekend. It was a last minute deal—on Thursday, the friend I go with called me, and asked if I wanted to go this year. I think that things will be a bit different this year than they were in past years, but I’ll let you know. At any rate, I’m looking forward to D Now, and also to having next Monday off of school.
In other news, alter Aeon was a big part of my life for the past week. So far, I’ve spent almost 12 hours total playing the game, but that’s still not close to the 72 hours I accumulated on swamp during an 11 day period back in 2013 and early 2014. I have a good feeling that I’ll be addicted to this game for quite a while, so expect to hear more about Alter Aeon in the future; there’s so much to do, that I don’t think I’ll ever run out of new places to explore, story to read, and monsters to fight.
As a result of this Alter Aeon, I haven’t read much, so I’m still on Xenocide: Ender Wiggin #3. Nonetheless, I still read some, and have come to find that said book is highly philosophical. It’s a great book, but the amount of philosophy, mainly regarding evolution, the beginning of civilization etc., makes my head spin.
Moving on, I did something I haven’t done in a long time— changed up the site a little bit. Since I don’t create much in the way of software, but mostly create game books and swamp campaigns, I renamed the software page to computer creations. Of course, if I actually decide to create and publish some software, I’ll put it there, but you can also find game books such as the Stranded series there, and swamp campaigns such as twisted egg hunt, sniping mania and some others.
As you know, I’ve done quite a few podcasts, and 31 episodes of a podcast on one page is quite a bit. So, I’ve decided to organize the podcasts by year of release—if you visit the podcasts page, you’ll see 3 options—podcasts from 2015, 2014, and 2013. I thought this organization would make it easier for you to find the episode of the cast that you want to listen to.
On a related note, I’m finally back on schedule with the Steven D podcast. I didn’t release ep 31 last Sunday because I was feeling bad, and when I actually tried to record the podcast a few times last week, all attempts failed due to technological difficulties, so I decided to wait until yesterday to record it. At any rate, we’re back on schedule now, and if you like RS Games, or want to hear about it then stay in tune for next week’s episode.
That concludes today’s post. If anything interesting pops up this week, I’ll blog on Friday, but otherwise expect another post sometime next week.
Thanks for reading,
Type you later,
Steve.

A slightly depressing week

Hey guys,
Steve here.
Well yes. It was a pretty miserable week, at least last week it was. Well remember last Monday’s post, how I said I was no longer sick? Turns out I still was. I didn’t actually start feeling better until this most recent Sunday… so yes. last week was quite miserable.
This week, although by far a better week than last, wasn’t the happiest I’ve seen either. Some personal matters made this week sort of a bit of a downer if you will.
The recent times haven’t been all that bad, however, in fact I’d say I profited some. Because of the lengthy stretch of days I was stressed out or bummed out, I’ve done a lot of praying, of course–because that’s what people do in hard times. Also, I’ve been looking forward to church a lot recently, because every time I went the message was always something I needed to hear. On Sunday, for instance, on the umpteenth day that I felt sick, the message was this: be faithful and patient; it’s only temporary. God didn’t forget about me. It was so weird, because my preacher had inadvertently told me exactly what I needed to hear! So as you can imagine, that put me in a great mood.
And just yesterday, I was feeling upset about something else that had happened, but after going to church I was filled with joy and piece, exactly what I’d been praying for.
Needless to say, mainly due to church, this week has definitely been on the up. It’s already almost Friday, and tomorrow will be a not-too-stressful B Day. And, with that sickness completely gone, I think life is returning to normal. What a blessing!
Moving on, you’ll notice I haven’t done the podcast. Here’s why: I tried to record it, heck I even saved the file and opened my feed to update, and that was when I realized that a good 35 minutes of the podcast were gone! Due to that recording trouble, I’ll wait until tomorrow to do the episode. But since it’s over Alter Aeon, a fantasy game that’s been around since before my time but is still being updated, you are going to enjoy it.
As for books, I’m not finished with the Ender Wiggin series yet, I’m only on book 3, in fact, which I just recently learned is over 500 pages long. I’m serious, this author doesn’t cease to amaze me. His level of creativity and amount of thought he puts into these books is astounding.
Looking at an introduction he wrote for this installment I’m reading, this book wasn’t even planned! Isn’t it weird that the only reason he went ahead and wrote this in the first place, was that the publisher he’d been working with had published the Ender Wiggin series as a 3 book series, rather than just 2 books, which it was originally supposed to be, but our clever author was still able to produce such a great 3rd book?
Aside from my rambling rants about my recent readings, the weather here has well and truly gone crazy on us. Last weekend was very cold, with temps in the lower 50s and upper 40s… and Monday it was in the lower 40s. Tuesday, however, it began to warm up–and kept that up for all of two days! By Wednesday, the high temperatures reached 60 degrees, but guess what the high was today? 37! To top it off, it is expected to be nearly 80 on Saturday!
As for rain, the last time we had that was Sunday, and I don’t know when we’ll get more. I’m thinking we could get some next Wednesday, but not too sure about that yet.
Well, I guess that wraps up tonight’s post. I’ll blog you all later.
Thanks for reading,
type you later,
Steve.
PS. Goal ball started up again, and I’m really enjoying it!

a pleasant week

Hey guys,
Steve here.
I know I know. I’m definitely not the creative sort when it comes to blog post titles… but to my defense, that’s really what most of them have been about–weeks of my life, right? Anyhow, it is true, I’ve had quite a pleasant week. First of all, I got away with yet another semi-stress free week of school, with one big exception–I found out that I made a 35 on my most recent math checkpoint, so as you can probably infer I wasn’t really happy about that. Thankfully, however, I went to tutoring and got the problem solved, and as progress reports are coming out very soon, I’m hoping that test grade won’t cause me to fail. Another not so good thing that happened is that I was feeling pretty bad for a few days last week, a cold or something, but I am, and have been, feeling better since Sunday.
Moving on to more pleasant things, I’m really enjoying reading about Ender Wiggin; it’s fascinating. It is the most Sci-Fi book series I’ve ever read. For one thing, the first and second books were set 3000 years apart, and Ender Wiggin, the main character, is still around. It is something to do with relativity or something; he travels by star ship to different worlds, and he’s able to travel at the speed of light, so I guess time passes differently for him. I’m not really sure how such a thing is possible, or how science could possibly support that theory, but it’s an interesting concept, all the more reason I’ve come to like these books so much. While 22 years can pass for us, it can only feel like a week or so for Ender while he’s traveling at the speed of light.
Aside from books and school and the like, I’ve done more gaming, though not very much of it. Since this week’s podcast episode is over Shades of Doom, I had to download and play it, and of course it’s another good one. This game is pretty old, but some one suggested it for me, so I went ahead and demonstrated it. Apparently, for those of you who are familiar with such things, Shades of Doom is the first Audio FPS, contrary to my thought that it was Audioquake, a game I really don’t know about.
As for letting you hear me play Minuet, the pretty easy first song I’ve ever learned on piano, I haven’t forgotten. that is to be on this week’s podcast.
OK. I’ll quit stalling and just admit it. I haven’t yet done the episode. Just as I was getting ready to do it last night, I had to do a chore, then take some medicine that would help me sleep better, since I’m still a bit congested, so I couldn’t really do the podcast. I know, that’s not really a valid excuse since I could’ve done it earlier, but still. That’s what prevented me from doing at the usual time I record, around 9 when the house is quieter and I’m less likely to have disruptions.
Anyway, to end this post, I found out about Windows 10, the new release Microsoft will be coming out with. I’ve never in my time of using computers thought that I’d hear Microsoft say that they would be making a new web browser, rather than the old internet explorer we’re all so accustomed to. IE will still be shipped with Windows, though. Also I heard they’ll be implementing some sort of holographic technology? Man, sometimes, I wish I could see. Anyways, the link to the article I read is:
http://money.cnn.com/2015/01/21/technology/windows-10/index.html
Well, I hope you enjoyed this post. Please be on the look out for the musically doomed podcast episode…
Thanks for reading,
type you later,
Steve.

a good but slightly tiring week

Hey Guys,
Steve here.
For the most part, it’s been a good week, the exception to that being school, of course. Though it’s not been too stressful, I could gladly take another break. I was pretty tired last week, though I can’t really complain because that’s mostly my fault. Despite the three day weekend we had, I’ve been tired all day, and my head’s been hurrting a little.
With the exception of those minor obstacles, my last week went by fast, and was quite enjoyable. To start off, I’ve read some pretty awesome books. As I said I would in my last post, I read Cress, the 3rd book in the Lunor Chronicals by Marisa Meyer. Since it was so long, and I’m a bit of a slow reader, I just finished it yesterday, and have now began the Ender Wiggin series. For some reason, this is the 3rd consecutive science fiction book I’ve read, and they’ve all had the same theme–outer space. I’m not speciffically looking for this type of book to read, though the ones I’ve so happened to stumble upon have immediately got my attention. When I finish this one, I’ll check out the Hitchhikers Guide to the Galaxy, because Danny has been quoting it, and told me that I would love it. And from some of the quotes he’s shared with me, I think I will. I don’t think this one’s a book, but an audio drama and/or a movie. Either way, I’ll subject myself to that story, whatever form of media it’s in.
Moving on, my friend from church came over this weekend, which is precisely the reason why I was unable to record my podcast, for those of you who follow that.
On a sort of related note, I’ve been learning Bach’s Minuet in G Major, and for the most part have the song memorised. There are still a few parts I need to work out, but I think that I might be able to let you hear me play it in Sunday’s podcast.
As for weather, it’s not really been too harsh on us lately. Tuesday and Wednesday of last week were cold and rainy, but after the sun came out on Thursday, it improved. Today, in fact, it got up to 70, something it hasn’t done since… well I can’t remember. But tomorrow it will be 10 degrees cooler, and another 10 degrees cooler on Thursday with rain. So much for pleasant weather…
On the technical side of things, I haven’t done much in the way of programming, except a small text to speech application. This application has actually enspired me to create some audio productions with the all to famous microsoft Sam, that good old low quality text to speech voice that came with the long discontinued windows XP. Perhaps I’ll air a few of them in future podcast episodes.
Speaking of the podcast, I know it’s been 2 days since Sunday, when I was supposed to record, but I wasn’t about to podcast while I had a friend over. Though he went home late yesterday afternoon, I hadn’t yet downloaded the game I was going to demonstrate, so I had to download and familiarise myself with it. I’ll record the episode and have it up tonight, though.
That concludes tonight post. I’ll blog you later.
Thanks for reading,
Type you later,
Steve.