Death Match and Programming updates

Hey guys,
Steve here.
I’m very sorry to say this, but I was unable to record podcast episode 34 this Sunday. This is because Lightstar had a rough encounter with Viper, a mean old battle ship that was piloted by a fellow player of Death Match, Kenny to be exact. Well old Kenny challenged me to a space battle, and I’d have been a fool not to agree, well, maybe I was a fool to agree. Because though I was able to vanquish him in 10 minutes, he significantly damaged my hull, and it took nearly 12 hours to repair.
On Monday, when I found my ship repaired, I thought I’d go ahead and record that podcast. However, Danny was away from his computer, and I found myself getting bored. The result, was me going on my first actual true bounty mission, one that I profitted from. This time, I had a crew of three to four people with me, and two of them manning the warhead launchers. Even still, my ship took significant damage, though not nearly enough to call it a critical fight. This, along with the fact that I never managed to get Danny online to record the podcast, completely put pod casting out of the question. Maybe, just maybe, I’ll try again tonight.
In other news, I’ve made quite a bit of progress on S Quad Racing. First of all, I’m glad to say that the track parser that took a good deal of time and frustration to get working has been successfully implemented. And, because I was in such a good mood after finally getting it working yesterday, I even added error checking that will prevent the track from loading and tell you where corrections are needed. This shouldn’t really be needed, since I’m about 93% sure that most people are going to use the in-game track builder anyway, but I figured I’d add it just in case since I myself made some mistakes in the beginner track. Meanwhile, in my free time I will be looking for rain sounds, particularly sounds of rain falling upon a car, and I’d prefer to have such sounds in varying degrees of intensity, though I’m sure I could produce this affect with a bit of audio editing. In addition, if at all possible, I want to implement random hailstorms that could damage your car, as this is indeed something that could happen in the real world. At the time of this writing, hail storms are more of a possibility than anything, as I’ve not even yet programmed a propper vehicle structuring system, and it’s more than obvious that you can’t damage something that’s not really there.
To that end, implementing rain storms should take less than 20 minutes, if all goes well. Unlike most other track and weather features, I don’t need these to affect either the player or AI much, although I might make it necessary to slow down below a certain speed lest a player would like to experience the affects of a sticky mud obstacle, and that goes for the opponent as well.
Another thing that might enspire game entities to want to slow down, is that I plan to make these storms move across the track as well, at roughly the same speed as a car, give or take some. And if you continue to move at a fast speed, you’ll be moving at nearly the same speed as a storm, so you’ll be under it longer.
Overall, I plan for the main affect of these storms to be to impair a player’s ability to hear obstacles and opponents, to give the affect that heavy rain causes to sighted people. And since some storms could be farely large, you can rest assured that none will be included on the small beginner track. And if I decide that I want to put a few on the second track, they will occur rarely, and will not likely contain very heavy rain.
Moving on, today is April 21, which marks yet another year I’ve been blogging. As most of you know, I started this blog in 2011, and some times go back and laugh at my posts from back then. In case you don’t know, I used to do the following things which I no longer do now:
1. post like three or four times a day some times. lol
2. Post nearly every day.
3. not write very good at all.
4. write blog posts that were sometimes frivolous, unnecessary, and boring. 😀
More importantly, though, having a blog has improved my writing skills, and given me a place to talk tech when the people around me were too confused to listen.
Well, I’ve certainly enjoyed these past few years I’ve been able to do this, and look forward to producing more posts as I get closer to becoming a programmer, and perhaps even a writer! Have a good week, everyone.
Thanks for reading,
type you later,
Steve.

podcast and updates

Hello guys,
steve here again.
Before I start the post, I would like to welcome my 6 latest followers! Thanks guys!
I’ve released my podcast today!
As you probably know, I didn’t release my podcast last night. For one, I just got home from tsb, and for 2 the guest (I just planned for him to be in the cast) wasn’t available. So, I posted it today. Another thing, I posted episode 4, the one from june first. I didn’t know I actually had a working version, so I will talk about my latest episode as if it was episode 4, all though it really wasn’t. I hope you enjoy the podcasts!
On another note, here is some stuff I learned at tsb at the space weather class:
1. Did you know that during august 1972, during the apollo space mission, a huge solar storm hit. If those people had been on the moon at the time, they would’ve died of radiation poison.
2. Did you know that we had a solar event Thursday night, and if you were in alaska you would’ve seen the green glow?
3. did you know that light travels at 186000 miles per second which is also 669600000 miles per hour!
4. Did you know that all though the earth spins at 1000 miles per hour at the equator, it spins at 866 miles per hour in austin texas?
5. Did you know that in the event of a solar flair, it can cause a electric blackout on earth’s power grids?
6. Did you know that the surface temperature of the sun is only 6000 degrees, but the core is 14 milion?
7. Did you know that on April 13, 2029, a huge asteroid will come within 33000 miles of earth.
8. Did you know that some of the static noise we here on a shortwave radio is the sun and Jupiter?
9. Did you know that the waves of fm radio go through the ionosphere, and that we can only here them up to 100 miles away?
10. AM radio waves bounce off the ionosphere, and especially at night, we can here them from real far away.
11. Did you know that when the dinosaur killing asteroid sent so much dust into orbit around the earth, that it caused a period of over a year with absolutely no light, stopping all photosynthesis and vegetation growth, also killing half the species on earth back then?
Those are just some of the intresting facts I learned about in the space program.
On another note, if you want to know about Thursday and friday for me, we went to the movies on thursday night, and I sat by Devin and watched the man of steel, Superman.
On friday, the drive home ended up taking over 3.5 hours!
Finally, on a final note, I must tell you all the things we made this week at space weather camp in austin.
1. a paper sundile
2. we took a picture of the sun with sunspots and raised it up so I could feel it.
3. We made a read out chart from the supersid solar antenna, which detected the solar event from Thursday night. I even got to feel the read out!

Well, I hope this post was both intresting, informing, and fun for you to read!

Thanks for reading,
type you later,
steve.
P.S. Don’t forget to check out my friend’s website (I helped him make it over skype and the website setup page of this blog). It’s www.devinsplace.wordpress.com. Thankyou!

sumarised update and game released

Hey you guys,
Steve again.

Woe… finally back blogging, huh?

So, as you know, summer break has started for me. In fact, it started 12 days ago, meaning I haven’t blogged in 2 weeks and 1 day. Haven’t you all missed my awesome posts? Oh yeah, and another thing to say. Remember I said stranded was to be released on June 8? Well I bet I ment to put a 1 before that 8, because it’s being released on June 18 instead of june 8. So, I will give you that game, before talking about my life.

stranded

So, as you should know, I am going to put the link before the story summary of the game. So, here it is: download the awesome game now. Now, for the story.

After waking up on a misterious platform in the middle of noware in this weird place, you must find your way through this game. As the title says, your objective is to fight and defeat the boss, who might seem a harmless mouse but isn’t one after all. In this game, you will encounter 2 elusive creatures–a cat that looks very violent and weird, but could actually be of some help, and the boss of course. After you defeat the boss, you will find out something you’ve wanted to know for a while now. You will find that out at the very end, but why should I spoil it for you? That’s right, I shouldn’t.

I hope you enjoy! Just make sure you hurry over to the gamebooks page and play stranded part 1 if you haven’t done so already.

life summary

Now, on to the life events.
My life has gone pretty well since June 3rd, because of tiger reward camp which turned out awesome, and then summer break. The strange thing was the fact that it didn’t set in for me that it was summer until the first monday we were off, because the way the school year ended for me. It ended with my dad picking me up early from school, nothing wrong with that just seeming something that might also happen in the middle of the school year. So, that’s why it took so long.
Otherwise, my last 2 weeks of summer have gone by pretty fast, because they were fun and stuff. One thing I forgot to mencion, is actually where I am now. I am at tsb once again (see the monthly archive for February because that was the last time I’ve been here), but this time I’m here for Catching Rays, a class all about solar weather. My teachers are pretty awesome, not to mencion everybody is my friend here. I even get to hang out with my computer geek friend, the only person I’ve been to more than 2 camps with. It is going to be a fun rest of the week–tomorrow we have a swim party, thursday a movie, and friday is going home. One thing we did in class is to make a SID solar wind antenna which has a computer that is round, light, and fits in the palm of your hand. It takes data it receives from solar blasts and CMEs and sends it to a sound card. I don’t remember much of the rest, but that you can put it in audacity (an audio editor) and here the frequency noises it makes. Also, it puts the data in a spread sheet.

On another note, if you’re wondering what I have planned for the summer, it is:
1. finish this tsb program
2. stay home for 2 weeks
3. go to lions club camp
4. stay home for 3 weeks
5. go to broken bow
6. go to maine
7. stay home until it’s gime to go back to school.

Well, I’m glad I got you caught up on the blog, and that stranded is finally out! I hope you enjoy!

Thanks for reading,
type you later,
Steve