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Migration Notice


Hey guys,

Steve here.

I’ll admit, this has been a long time coming. I’ve wanted to do this for the better part of 3 years now, but the last time I seriously considered it, I was not in a position to carry out the necessary actions.

Last week though, I finally made the decision to migrate this website off of WordPress.com, and to a new host. At this point in time, Wp com is just not cutting it in terms of features I am increasingly finding essential.

If I wanted a close resemblance to the feature set I want now, I’d be paying $25 per month for the wordpress.com business plan, and even then I’d only be getting plug-ins and not my own server space to host games and stream from my own domain.

(NVGT.gg is the domain I stream from currently, and that is owned by a couple friends of mine who are generous enough to allow me to use their server for streaming).

I have already begun the migration process to digital ocean. The new site already has a fresh install of Word Press, complete with all my content. Thankfully, I did not go through the nightmare I anticipated, which is to say updating all the permalinks to every media file I’ve uploaded and linked to. All that needs to be done is transferring the domain, which is the main reason I posted this.

Transferring the domain will, in all likelihood , cause the website to be less than 100 percent functional for a few days, meaning you may not be able to access it. I’m planning to begin the transfer tomorrow afternoon at the earliest.

One last thing: it may end up that I won’t be able to migrate all my followers to the new install. I have accrued several hundred of you through the years, so I’ll do my best to insure that I can move you to the new site. I know that the Jet pack plug-in will allow me to do this, but the only problem that may arise is that it might need to be installed on *this site as well, which I can’t do without the business plan. Either way, I’ll let you all know the results after I’ve fully migrated the site.

Here’s hoping it all goes smoothely!

Thanks for reading,

Type you later,

Steve.

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Steven D Podcast Episode 21: Prey

The length of today’s episode was pretty much dependent on my skill at the game I was playing. I hope you weren’t expecting a long one after reading that sentence.

I played a game called Hunter, an old BSC title from several years ago. Since you are forced to restart the game completely over if you lose the 3 lives the game gives you, I completely failed to make it through the game’s 10 action packed, reflex intensive levels. Even though the concepts for each level are rather simplistic, I love how the developers still managed to design them in such a way as to eliminate the monotony.

Want to find out the ways I managed to mess this one up? Have a listen. You… definitely won’t be disappointed.


The length of today’s episode was pretty much dependent on my skill at the game I was playing. I hope you weren’t expecting a long one after reading that sentence.

I played a game called Hunter, an old BSC title from several years ago. Since you are forced to restart the game completely over if you lose the 3 lives the game gives you, I completely failed to make it through the game’s 10 action packed, reflex intensive levels. Even though the concepts for each level are rather simplistic, I love how the developers still managed to design them in such a way as to eliminate the monotony.

Want to find out the ways I managed to mess this one up? Have a listen. You… definitely won’t be disappointed.

The only way I know to get the game is through the Audio Games Archive, though the site prompts harmful software warnings as it stands currently. I know that getting to and downloading this game and the registration patch did not cause any issues though.

Steven D Podcast Episode 20: Screw Those Bomber PODS!!! (BK3, part 6)

This is yet another continuation of my BK3 let’s-play. Here, the game increases in difficulty as we knew it would. As the title suggests, we see a brand new pest to deal with, and in my opinion we see way, too many of them! Want to see my reaction, plus some neat little weapons you’ll want to be sure to get? Well, have a listen!


Episode 20

This is yet another continuation of my BK3 let’s-play. Here, the game increases in difficulty as we knew it would. As the title suggests, we see a brand new pest to deal with, and in my opinion we see way, too many of them! Want to see my reaction, plus some neat little weapons you’ll want to be sure to get? Well, have a listen!

Need to catch up?

Steven D Podcast Episode 19: Rage Inducing Monkies

In this episode, I play through Awesome Homer, an older, but still very enjoyable title created by Jim Kitchen. Though I originally figured I knew exactly what I was doing, given I’ve played through the game twice already, my confident attitude transitioned to rage and confusion by the end of the game. (Yes, this is one of the rare episodes of the podcast where you get to see me rage at least once, so if that’s entertaining to you you should definitely check this one out!)

Although we discover that it has some issues running on Windows 10, this legacy title is definitely fun to play, and I’m hoping this episode brings it back into the spotlight, if only for a bit. Even though stripping out my horrible direction challenges and less-than-optimal driving skills would make this game a speedy play, its unique selection of level designs make up for that in my opinion.


Ep 19

In this episode, I play through Awesome Homer, an older, but still very enjoyable title created by Jim Kitchen. Though I originally figured I knew exactly what I was doing, given I’ve played through the game twice already, my confident attitude transitioned to rage and confusion by the end of the game. (Yes, this is one of the rare episodes of the podcast where you get to see me rage at least once, so if that’s entertaining to you you should definitely check this one out!)

Although we discover that it has some issues running on Windows 10, this legacy title is definitely fun to play, and I’m hoping this episode brings it back into the spotlight, if only for a bit. Even though stripping out my horrible direction challenges and less-than-optimal driving skills would make this game a speedy play, its unique selection of level designs make up for that in my opinion.

Steven D Podcast Episode 18: Electronic Turmoil Behind the Red Painted Forth Wall (BK3, part 5)

This is a continuation of my ongoing playthrough of BK3, an action RPG that is part of a series developed by a strange young fellow named Yukio Nazawa. This part continues the playthrough’s peculiar nature, introducing some of the following:

Apparently, shooting small iron balls gets rid of hellish demonic spawn better than any exorcism ever could.

Our little hero has a greedy side. Don’t worry, he may have been punched to the ground for this.

This organization we’re fighting may be evil, but don’t worry. They apparently teach their soldiers that they have to come in to my sword’s range sometimes before shooting, if that says anything about their strategical prowess.

Oh! And lastly, should an NPC decide to break the 4th wall, rest assured he will promptly receive a swift gift from the developer’s mighty paintball gun. Yeah, apparently Yukio has had a paintball gun all along, he’s just not used it to help me out so far.

As you can tell, this was one heck of an episode! I hope you enjoy it, and look forward to the next one as always!

Before I forget though, I posed a question. It was at the end of the episode, so I’ll put it here. Should I continue this playthrough next episode instead of waiting 2 more, or should I continue with the different games I have planned for next time? Feel free to share your thoughts by commenting on the episode post, filling in the form on This page, or mentioning [a-t] stevenDPodcast on twitter.


This is a continuation of my ongoing playthrough of BK3, an action RPG that is part of a series developed by a strange young fellow named Yukio Nazawa. This part continues the playthrough’s peculiar nature, introducing some of the following:

Apparently, shooting small iron balls gets rid of hellish demonic spawn better than any exorcism ever could.

Our little hero has a greedy side. Don’t worry, he may have been punched to the ground for this.

This organization we’re fighting may be evil, but don’t worry. They apparently teach their soldiers that they have to come in to my sword’s range sometimes before shooting, if that says anything about their strategical prowess.

Oh! And lastly, should an NPC decide to break the 4th wall, rest assured he will promptly receive a swift gift from the developer’s mighty paintball gun. Yeah, apparently Yukio has had a paintball gun all along, he’s just not used it to help me out so far.

As you can tell, this was one heck of an episode! I hope you enjoy it, and look forward to the next one as always!

Before I forget though, I posed a question. It was at the end of the episode, so I’ll put it here. Should I continue this playthrough next episode instead of waiting 2 more, or should I continue with the different games I have planned for next time? Feel free to share your thoughts by commenting on the episode post, filling in the form on This page, or mentioning [a-t] stevenDPodcast on twitter.

Need to catch up?

Here are the previous parts!

Steven D Podcast Episode 17: Struck em Down to the Ground

They came at me – and one by one, with one hit, I punched ’em to the ground!

They flew all around me with their shining, false glory. They shot at me, did their best to take me down… but nah. I shot ’em to the ground.

In this episode, I played two more Japanese audio games, both of which with titles ending in “Strike”, and each boasting pissed-off protagonists tasked with the satisfying job of destroying things.

The first game, quick and competition driven, was called Screaming Strike, and I had to punch things to the ground before they came up and punched me and took away a life. The second game, entitled Audio Strike, was a space invasion game similar to Villains from Beyond (episode 7), but quite different given its increasingly complex leveling system, noteworthy set of unlockables, and story line (though as of now… with an English translation that’s more mangled than the ships I shot down). Each one features unique, addicting, and immersive game play!

See the show notes for more details and updates. Here.


Ep 17

They came at me – and one by one, with one hit, I punched ’em to the ground!

They flew all around me with their shining, false glory. They shot at me, did their best to take me down… but nah. I shot ’em to the ground.

In this episode, I played two more Japanese audio games, both of which with titles ending in “Strike”, and each boasting pissed-off protagonists tasked with the satisfying job of destroying things.

The first game, quick and competition driven, was called Screaming Strike, and I had to punch things to the ground before they came up and punched me and took away a life. The second game, entitled Audio Strike, was a space invasion game similar to Villains from Beyond (episode 7), but quite different given its increasingly complex leveling system, noteworthy set of unlockables, and story line (though as of now… with an English translation that’s more mangled than the ships I shot down). Each one features unique, addicting, and immersive game play!

That was a great podcast, and I can’t wait for the next one! If you haven’t already, please follow StevenDPodcast on Twitter for updates. It’s brand new, so thought I’d put it here.

A highlights section is also coming very soon. If you have suggestions for funny moments from any episode that should go in there, Don’t hesitate to fill out the form

On this page.

That is the primary form for podcast-related communications.