Posted in average, busy, happyness, journal, life, programming, school, updates, weather for today, winter weather

A great week


Hey guys,
Steve here.

So far, that is for the last 12 days, 2015 has been quite a good year. I’ve been pretty good about sticking to my goals for this year–consistent podcast schedule, a good blogging routine, piano practice ETC.
There have also been several other factors that made the last week and a half such a good time for me. Firstly, I received a report card last week, where I learned that my lowest grade (that includes 3rd six weeks, semester averages, and semester exams that I wasn’t exempt from) was a, 90. Not that I was really worried; I try to be responsible with my school work most of the time, but I still wasn’t expecting that.
Also, last week wasn’t very stressful. Contrary to what I previously thought, the first week back at school did not come as a harsh slap in the face; waking up bright and early once again wasn’t all that difficult, though I was pretty tired the first few days I had to do so. The work wasn’t too hard, though I suspect it’s because it was the first week of a new semester. And between practicing my piano, doing some here-and-there programming, talking to my friends, reading, and recording pod cast episodes, I haven’t had much time for boredom.

Speaking of reading, I’ve started a new book. Recently I’ve been reading later installments of book series, because either the service I use to get audiobooks doesn’t have the title I want to read in their listing, or I procrastinate too much to read it when it comes out. But anyways, after finishing the final installment to the heroes of Olympus series, I read Day 21, the sequel to the 100 by Kass Morgan. Now, I’m reading Cress, the third installment in the Lunar Chronicles by Marissa Meyer. As good as these books are, I kind of wish I’d read them sooner, because even now I’m still remembering details from previous books in the series.

Moving on, as you might have noticed, I never again mentioned the winter weather event that was possible for New Years Eve and New Years Day. For one, I forgot to mention that, and secondly it wasn’t worth talking about, because it all ended up being just rain. Even on New Years Eve, there was still a 70% chance of winter precipitation in the forecast, and a winter weather advisory had been issued. However, by midnight, the forecast had changed, and only a slight chance of freezing rain remained, and even that never came to pass, making the whole event just a couple days of cold rain. So as you can see, definitely nothing to get excited about.

On the technical side of things, I’ve done quite a bit in the way of coding and gaming over the past 10 days. To start off, Paladin of the sky (found at http://www.vgstorm.com), was the center of my gaming world for 3 days, before I finally reached the end of the demo. Whether or not I will buy the game is still under heavy consideration–as much as I like the game, and the story, there are some parts (namely the combat system and room sizes) that I don’t like. But I really, really like the story, so who knows; that actually might inspire me to purchase it.
Also, park boss has been another recent favorite of mine, though after playing that a lot for a week or so, I kind of lost interest in it. I haven’t even opened the game in a week now.
Speaking of games, Danny has released another installment to the death match series. it’s called Death Match: a new beginning. I’m not sure of all the features it has thus far, though I know that the last time I played it, you could fly ships, and explore planets. Danny told me of another feature he’d added, but I cannot remember what it was.
Also, if you haven’t played death match: project alpha yet, you definitely should. great story, awesome style of game play. Both of these games can be found at his website: http://realitygaming.usa.cc
or the audio games.net forum.
And Finally, I’ve been dabbling a bit in pure basic again, as was briefly mentioned earlier in this post. Though I haven’t produced anything useful, resourceful, or even enjoyable, I’ve been messing around with things such as text to speech support and the basics of game creation. Just today, in fact, I learned that for some reason, the Pure Text to Speech library does not like the idea of compiling Unicode executable files; every time I’d try to run an Unicode executable that used text to speech, I was greeted by an application crash and invalid memory access error. (If you don’t know what I’m talking about, don’t worry, because I don’t know what that error means either). Luckily, with the configuration of some compiler options, I was able to finally resolve the issue. This means I can actually move forward and begin to bring a game idea I have into reality. We’ll just have to see though.

Well, I guess that about wraps up tonight’s post. I hope you all enjoyed it. I’ll blog you all later.

Thanks for reading,
type you later,
Steve.

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