Disregarding the poem I wrote on Monday, it’s been roughly 10 days since my last blog update. And during those 10 days, there have been multiple blog worthy events.
To start off, Danny has decided to take a break from administrating Death Match: a New Beginning, (the game demonstrated in podcast episode 32). As a result, He placed me in charge as main admin, a position I’ve held for four days now.
Secondly, I was also promoted to administrator position on Survive the Wild, a realistic wilderness survival game developed by Sam Tupy, and featured on this week’s pod cast episode.
Funny thing is, I’d gone from having zero experience running an online game, to being co administrator on one, and main administrator on another, in the span of 30 minutes.
In other news, I once again opened up the S Quad Racing code, something I haven’t done in three weeks as a result of an extended break I took to prevent from pushing and burning myself out on coding it. Rather than doing the wise thing and check where I left off in the change logs, I instead decided to begin implementing track creation.
Track creation is quite simple. For the time being, it is possible to edit tracks within text files, and they use an extremely simplified language; one so simple, in fact, that some one who knows little about computers can create their own tracks. To make matters even less complicated, I plan to include a track builder that will make it so that one need not type out tracks by hand. This is not due to the complexity of the track language itself. Rather, I’ve learned the hard way that the procedure of track creation can get very repetitive when typing it out.
The following is just a little example of how a track should be built. track size is the length of each lap, spawn is how fast obstacles, and max obstacles is the maximum number of obstacles that are allowed.
Excerpt from beginner track
This will create a 400 square long track segment, with two left turns, two right turns, and one right turn. Notice how each track part has two lines–a start, and end. These are to insure that the parts of the track keep within their boundaries.
track size 2000
maximum obstacles 50
straight start 0
straight end 150
left start 151
left end 170
straight start 171
straight end 280
left start 281
left end 300
straight start 301
straight end 370
right start 371
right end 400
At the time of this writing, this system has not been propperly tested, in fact I have not compiled a version of the code with this system implemented at all. So as you can gather, this is just about as stable right now as a rotting wooden fense in a hurricane. However, I’ll update on the progress, and resume production of audio demos should any changes be made to game play.
On a final note, Choir UIL was last Wednesday. We made mostly all ones, except for one little two, but even that still averages to one. So while I didn’t like having to get up early and go to school and sing at such an early hour, I dare say it paid off in the end.
That is the end of this post. I’ll blog again later this week. Enjoy this week’s Survive the Wild pod cast, (episode 33), and be looking for Episode 34 next week when I’ll be demonstrating bounty missions on death match if my ship, Lightstar, manages to survive that long.
Thanks for reading,
type you later,