I found this really cool, blind accessible Solitaire game for the IPhone. It’s $2.99 for the full version, but you will definitely get what you paid for. Here’s a very well done review of the game that I listened to, and if what I’ve already said about it won’t convince you to buy it, this surely will: http://applevis.com/podcast/episodes/blindfold-solitaire-audio-version-classic-card-game.
Speaking of games, I’m happy to say that I’m making a lot of progress on the racing game that I’ve been developing. It’s only been 10 days, and the player interface is complete. I performed several rounds of testing earlier to day and can’t seem to detect any bugs so far, so if any do exist they’ll likely be found once I create some opponents to race against.
Speaking of which, I’ve coded the structure for the opponents thus far, but as of yet haven’t done anything with it, and don’t think I will until tomorrow. The reason for this is that coding them will be far more complex than it was to program the player interface. The reasons for this are as follows:
- Unlike the player, the opponent can’t think about what decision it will make; if an obstacle appears in its path, it can’t decide it wants to move out of the way. While I could easily program it to automatically turn to avoid the obstacle, this would give it an unfair advantage over the player: one would be hard-pressed to win if the opponents that they raced against avoided every single obstacle while they hit at least one.
Fortunately, I have an idea of how I could code the opponents’ intelligence in such a way that it’s not always perfect, though I’ll not say what it is until I’ve proven that it works.
- Player Interaction.
In this game, I’d like it to be possible to slow ones opponents down temporarily by coming up behind them and bumping them. Of course, if an opponent were to intentionally bump into the player, I’d like it to have the same affect on him. In theory, coding this should be a piece of cake, but previous attempts to do similar things proved this to be falsehood. Nonetheless, I know beyond a shadow of a doubt that this can be accomplished.
- It will likely take a good chunk of time to program all necessary opponent actions. Despite the fact that I knew what I was doing and had very little trouble when coding the player interface, it still took a significant amount of experimentation and testing to get it fully operational. And now that I’m coding players that are out of my control during game play, it will be harder to notice smaller less significant bugs that occur.
Despite the challenges outlined above, I’m optimistic about this game. As I stated on the audiogames.net forum, I’m programming it because that is something I love to do, and I enjoy playing audio games very much.
For those of you who want to stay informed of how the development process is going, I recommend that you visit the S Quad Racing Game Page. It is where I post the daily change log, and weekly audio progress demos.
Off the topic of game creation, I had a great rest of my week. The snow storm that came in early Wednesday morning didn’t give us another day off of school, though I hardly expected it to. In fact, all of what actually fell as snow melted right after the event was finished; much of the precipitation was sleet and rain anyway.
Yesterday, though, was a completely different story. Temperatures, as they did on Monday, didn’t rise above freezing, and it snowed all day. I still had to go to school because the snow didn’t even start to fall until around 9 in the morning though. Today, while I’m sure the roads were quite treacherous, it didn’t affect me at all, that is to say, none of my plans were affected. I don’t think we’re done with winter weather yet; we could get some sleet on Wednesday. I wonder, will it actually happen?
Aside from what’s already been written here, there hasn’t been much else to talk about, though I got my 6-weeks report card and discovered that I made all A’s except for algebra, but I still made a B in that class.
Well, I’m signing off now. Have a good rest of your weekend, I’ll blog again some time next week.
Thanks for reading,
Type you later,