An Update

Hey guys,
Steve here.
I found this really cool, blind accessible Solitaire game for the IPhone. It’s $2.99 for the full version, but you will definitely get what you paid for. Here’s a very well done review of the game that I listened to, and if what I’ve already said about it won’t convince you to buy it, this surely will: http://applevis.com/podcast/episodes/blindfold-solitaire-audio-version-classic-card-game.
Speaking of games, I’m happy to say that I’m making a lot of progress on the racing game that I’ve been developing. It’s only been 10 days, and the player interface is complete. I performed several rounds of testing earlier to day and can’t seem to detect any bugs so far, so if any do exist they’ll likely be found once I create some opponents to race against.
Speaking of which, I’ve coded the structure for the opponents thus far, but as of yet haven’t done anything with it, and don’t think I will until tomorrow. The reason for this is that coding them will be far more complex than it was to program the player interface. The reasons for this are as follows:

  1. Unlike the player, the opponent can’t think about what decision it will make; if an obstacle appears in its path, it can’t decide it wants to move out of the way. While I could easily program it to automatically turn to avoid the obstacle, this would give it an unfair advantage over the player: one would be hard-pressed to win if the opponents that they raced against avoided every single obstacle while they hit at least one.
    Fortunately, I have an idea of how I could code the opponents’ intelligence in such a way that it’s not always perfect, though I’ll not say what it is until I’ve proven that it works.
  2. Player Interaction.
    In this game, I’d like it to be possible to slow ones opponents down temporarily by coming up behind them and bumping them. Of course, if an opponent were to intentionally bump into the player, I’d like it to have the same affect on him. In theory, coding this should be a piece of cake, but previous attempts to do similar things proved this to be falsehood. Nonetheless, I know beyond a shadow of a doubt that this can be accomplished.
  3. It will likely take a good chunk of time to program all necessary opponent actions. Despite the fact that I knew what I was doing and had very little trouble when coding the player interface, it still took a significant amount of experimentation and testing to get it fully operational. And now that I’m coding players that are out of my control during game play, it will be harder to notice smaller less significant bugs that occur.

Despite the challenges outlined above, I’m optimistic about this game. As I stated on the audiogames.net forum, I’m programming it because that is something I love to do, and I enjoy playing audio games very much.
For those of you who want to stay informed of how the development process is going, I recommend that you visit the S Quad Racing Game Page. It is where I post the daily change log, and weekly audio progress demos.
Off the topic of game creation, I had a great rest of my week. The snow storm that came in early Wednesday morning didn’t give us another day off of school, though I hardly expected it to. In fact, all of what actually fell as snow melted right after the event was finished; much of the precipitation was sleet and rain anyway.
Yesterday, though, was a completely different story. Temperatures, as they did on Monday, didn’t rise above freezing, and it snowed all day. I still had to go to school because the snow didn’t even start to fall until around 9 in the morning though. Today, while I’m sure the roads were quite treacherous, it didn’t affect me at all, that is to say, none of my plans were affected. I don’t think we’re done with winter weather yet; we could get some sleet on Wednesday. I wonder, will it actually happen?
Aside from what’s already been written here, there hasn’t been much else to talk about, though I got my 6-weeks report card and discovered that I made all A’s except for algebra, but I still made a B in that class.
Well, I’m signing off now. Have a good rest of your weekend, I’ll blog again some time next week.
Thanks for reading,
Type you later,
Steve.

Final updates, for the next week

Hey you guys,
steve again.
So, as you probably know, I went to the lake house recently. My friend even got to come, as you will figure out on the superdeekout review and in a recent blog post I posted on Tuesday. Not only did he stay the night thursday while we were at the lake house, but on friday as well.
The latter part of the week was the funnest, while the earlyer part of the week was not so active in my life, but produced stunning stats.
First, I will talk about the stats.
On Monday and Tuesday, I received a total of 143 views. I don’t know why, but my week starts on Monday and ends on Sunday. I got more views on Tuesday than I’d received in a day since October 2011. The total was 77 on Tuesday, with a close number of 66 on Monday. Wednesday was 44, Thursday was 8, Friday was 11, and Saturday was 41. Note that since it is still Saturday, it isn’t included in the weekly stats. As of now, the average number of views per day for this week and the month of July stands at 41. If stats like that keep on showing up, I may smash the record for the average number of views per day, which was set last month at 18. That was a close win compared to May, which ended at 17. Hmm… I guess I’ll have to keep spinning out these awesome blog posts and stuff like that will continue to happen.

Now, I will change the subject to my lake house and camp.

My lake house trip was a fun one. Me, my dad, and Devon (the friend I brought) were there by 2 in the afternoon, and I was in the water by 4. The weather was strange that afternoon–it got cloudy, then rained when the sun came out. It repeated this pattern about 3 times.
On another note, I should say that Thursday was both fun and fast. I was in the water swimming for about 2 hours, before Me, Dad, Mom, Libby (mom met us at the lake house a little bit later because she had to get Libby from Austin), and a few members from dad’s side of the family went on a boat parade, in my papa and nana’s pontoon boat. After that, me, Libby, and Devon crashed.
Finally, it was dinner time. I ate a hamburger and a half, chips and bean dip, a deviled egg, fruit punch, and a hot dog. When dinner was finished, us kids got to launch roman candles and sparklers, and then my dad put on an awesome fireworks show. It was awesome for Me and Libby because we could see the light and hear the tremendous booms and other weird noises. Devon, who can still see a bit got to see the colors and whatever else you see come from a firework.

On Friday, We all spent the morning and early afternoon just chillinn’ at the lake and having fun. My friend Devon was able to get up on the wake board on his second try, and spent like 5 to 10 minutes riding on the knee board.

Soon however, the trip ended, and we had to pack up and split. Me and Devon rode with mom, while Libby rode with dad and the dogs (Yes, dad brought his dogs with him. Not that there was anything wrong with that–they kept my nana and papa’s dogs preoccupied).
Well anyway, Not much has happened since the trip. I just hung out with Devon last night and into this morning, before he had to leave and go back home. Now, I’m just sitting here typing this blog, and don’t have anything major planned until tomorrow, when I have to go to camp.

Well, I guess that about wraps up the post. I will be back next Saturday to tell you all about camp–so until then…
Thanks for reading,
type you later,
Steve.