A Week of Progress

Hey guys,
Steve here.
I had a wonderful spring break. As my last post was published on Monday, most of you already know that I went to Winter Jam 2015 in Fort Worth, Texas. But that aside, the rest of my week, though not nearly as exciting, was still good. Besides coding on my proverbial racing game, I worked out mostly every day, Spent time with my friends, chilled a little, and did a bit of gaming.
Due to the situation with reality software that I wrote briefly about in a post a few weeks back, I’ve played little to no Death Match: A New Beginning since then. Recently, though, things have calmed down considerably, thus I started to play it again. Last week, Danny took me on a bounty mission which took a good chunk of time to complete but was worth it. I myself do not possess any ship(s) required to do such missions, but am gradually working my way up.
Off the topic of Death Match, more work has been done on my racing project. As per the programming aspect, I’ve slowed down a bit, but progress is still being made and, that being the case, I have some stuff to report.
First of all, as suggested by someone on my forum thread, I’ve added the ability to drive backwards. I will demonstrate this on Wednesday night’s demo.
Also, I’ve put in some more work on the stats system, fixing some nasty bugs and having to rework it a couple times. I designed it so that all player stats are stored in the character folder which is located in the s quad racing program directory, as it currently stands. However, before this is over, I’d like the data to be stored on a remote server, to prevent cheaters and other such pests from having access to easily changeable content.
Anyways, I’ve not yet added anything in the way of upgrades. For that matter, there’s still only one track in the game, but that is soon to be changed. I had quite a busy weekend, so didn’t have much of a chance to code, and I really didn’t code much today as I’ve been taking a little break.
Besides that, there’s not much else to report. I’ll blog you all later.
Thanks for reading,
type you later,
Steve.

An Update On Game Development and Other Things

Hey guys,
Steve here.
Over the last few days, I’ve done quite a bit of coding on the Racing project I’ve been working on. Now that I completed the basics such as driving and such, I was able to begin on some things that should make the game much more interesting. One such implementation is the opponents’ rather comical ability to “rage” at you while in the midst of a race. As it currently stands, opponents driving by you can: glare at you, yell at you, or honk. I plan to add more amusing possibilities, but the aforementioned were just tests to insure that the system was working.
Similarly, opponents can now crash into obstacles, but at the time of this writing there are still some major bugs to fix: instead of Enemies always dodging obstacles, they now crash into nearly every single one. The most probable cause for this issue is that I coded it so there was a 1 out of 6 chance that the opponent would hit an obstacle, which averages just over 8 obstacles per lap. Considering that an average player only hits 1 to 3 obstacles per lap, I’ve come to the conclusion that this must be reworked.
More importantly, I’m currently in the process of coding in a stat management system. It is now possible to earn money at the end of the race, and level up as well. A detailed summary of this can be found here.
At some point this week, I’ll begin to work on some more built in tracks. In these next tracks, I’ll be adding more items: walled navigation sections, and perhaps power ups. I already have a good idea of how I want to build track two, and very much look forward to playing it.
Aside from the racing game, my weekend was awesome! Yesterday, I took a break from my coding and relaxing to attend the 2015 Winter Jam concert with my church. It was a total blast, and I wish I’d gotten pictures or something. It was a whole bunch of worship, rock and roll, Gospel singers, and… Skillet! :))
Well, I guess that wraps up tonight’s post. Expect another one later this week, along with an audio progress demo of my Racing game. Also, though I might need some assistance, I need to come up with a name for the game, because “My Racing Game” just isn’t gonna cut it!
Thanks for reading,
type you later,
Steve.

Spring Break?

Hey guys,
Steve here.
I’m really confused. Here I am, a citizen of Texas, on the Thursday before spring break, out of school for a snow day. A quite large winter storm blasted us with around 5 inches of snow and ice last night, making this the 4th episode of winter weather in northern Texas since last Monday.
This time, however, I was not so unlucky as to be trapped in the house all day. In fact, despite the cancelation of school, my day started at 6 this morning, with a trip into the back yard to check out the left overs from last night’s storm. Against the common unwritten rules of being a teenager, I was neither tired or grumpy even though I went to bed just after two in the morning: these days, oh the few rare days when snow blankets the ground, are when “getting efficient rest” is the last thing on my to-do list. However, as I type this post, I reap the outcome of such a fun filled day of snow ball fights, sledding attempts, and no sleep.
Since the sun was out pretty much all day, most of that snow melted away, tipical for Texas. So, we’ll be going back to school tomorrow, but thankfully it’s only one day; next week is spring break, if you can call it that in light of recent weather patterns. 🙂
Moving on, I’ve officially entered week three of audio game development. Though it was very late last night, around midnight I think, I posted the audio demo for this week on the S Quad Racing Page. This reflects most of the changes I’ve talked about in the change log and blog post from the last week; the sound of the player’s car is noticeably quieter, the turning system far less flawed, and there are now opponents that can drive on the track as well, though that’s about all they can do.
As of yet I’ve not completed a fully functioning opponent intelligence. This is still being worked on, though, one step at a time. As I said in my last post, I began working on opponents on Sunday, and have only been making minor changes and additions since.
Moving on, my week has been relatively pieceful for the most part save the winter weather and asociated impacts. On a more negative note, amidst my normal routine of school, relaxing, gaming, programming, and reading, I was involved in a pressing matter that had to do with Reality Software, Danny’s game development company, for the first half of the week. Thankfully, it was finally resolved yesterday evening.
Aside from all of what’s been said, there’s not much to report, except that I’m really looking forward to this Spring break, regardless of what season and/or weather it happens to proceed.
Thanks for reading,
type you later,
Steve.
PS. The following are pictures from the snow day.
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An Update

Hey guys,
Steve here.
I found this really cool, blind accessible Solitaire game for the IPhone. It’s $2.99 for the full version, but you will definitely get what you paid for. Here’s a very well done review of the game that I listened to, and if what I’ve already said about it won’t convince you to buy it, this surely will: http://applevis.com/podcast/episodes/blindfold-solitaire-audio-version-classic-card-game.
Speaking of games, I’m happy to say that I’m making a lot of progress on the racing game that I’ve been developing. It’s only been 10 days, and the player interface is complete. I performed several rounds of testing earlier to day and can’t seem to detect any bugs so far, so if any do exist they’ll likely be found once I create some opponents to race against.
Speaking of which, I’ve coded the structure for the opponents thus far, but as of yet haven’t done anything with it, and don’t think I will until tomorrow. The reason for this is that coding them will be far more complex than it was to program the player interface. The reasons for this are as follows:

  1. Unlike the player, the opponent can’t think about what decision it will make; if an obstacle appears in its path, it can’t decide it wants to move out of the way. While I could easily program it to automatically turn to avoid the obstacle, this would give it an unfair advantage over the player: one would be hard-pressed to win if the opponents that they raced against avoided every single obstacle while they hit at least one.
    Fortunately, I have an idea of how I could code the opponents’ intelligence in such a way that it’s not always perfect, though I’ll not say what it is until I’ve proven that it works.
  2. Player Interaction.
    In this game, I’d like it to be possible to slow ones opponents down temporarily by coming up behind them and bumping them. Of course, if an opponent were to intentionally bump into the player, I’d like it to have the same affect on him. In theory, coding this should be a piece of cake, but previous attempts to do similar things proved this to be falsehood. Nonetheless, I know beyond a shadow of a doubt that this can be accomplished.
  3. It will likely take a good chunk of time to program all necessary opponent actions. Despite the fact that I knew what I was doing and had very little trouble when coding the player interface, it still took a significant amount of experimentation and testing to get it fully operational. And now that I’m coding players that are out of my control during game play, it will be harder to notice smaller less significant bugs that occur.

Despite the challenges outlined above, I’m optimistic about this game. As I stated on the audiogames.net forum, I’m programming it because that is something I love to do, and I enjoy playing audio games very much.
For those of you who want to stay informed of how the development process is going, I recommend that you visit the S Quad Racing Game Page. It is where I post the daily change log, and weekly audio progress demos.
Off the topic of game creation, I had a great rest of my week. The snow storm that came in early Wednesday morning didn’t give us another day off of school, though I hardly expected it to. In fact, all of what actually fell as snow melted right after the event was finished; much of the precipitation was sleet and rain anyway.
Yesterday, though, was a completely different story. Temperatures, as they did on Monday, didn’t rise above freezing, and it snowed all day. I still had to go to school because the snow didn’t even start to fall until around 9 in the morning though. Today, while I’m sure the roads were quite treacherous, it didn’t affect me at all, that is to say, none of my plans were affected. I don’t think we’re done with winter weather yet; we could get some sleet on Wednesday. I wonder, will it actually happen?
Aside from what’s already been written here, there hasn’t been much else to talk about, though I got my 6-weeks report card and discovered that I made all A’s except for algebra, but I still made a B in that class.
Well, I’m signing off now. Have a good rest of your weekend, I’ll blog again some time next week.
Thanks for reading,
Type you later,
Steve.

Programming and Winter Storms

Hey guys,
Steve here.
Wow. A lot has happened in the last 4 days, as you can tell by reading the title of this post.
Yes, we got a direct hit from an ice storm. I’d known about this possible storm since about Thursday, but didn’t think it worth posting about as all other winter events that were possible this season missed us. This one, however, did the exact opposite.
As a result of the 1 and a half inch sleet accumulations we received this morning and a sustained temperature in the middle 20s, school was canceled today and will be tomorrow as well.
Though temperatures are expected to rise above freezing tomorrow afternoon, a second winter storm is possible tomorrow night, which could bring up to 3 inches of snow to the area. This one depends on some key factors, however, unlike the ice storm that just hit. for 1, the storm system that will be the catalyst for this second bout of precipitation must move directly over us in order for the precipitation to fall as wet snow. If it doesn’t, we could end up with just rain, or no precipitation at all. Secondly, the high temperatures on Wednesday will exceed 40, turning what accumulates in the morning into slush by the afternoon. Knowing Texas and it’s erratic weather patterns, though, this could very well change for better or worse.
In other news, I’ve once again had an active programming week. For now, I’ve set aside the word pad application that I was working on, as it is very low priority and has most of the features I was planning to implement. However, I have an actual audio game in the works now, something I’ve only attempted once before and discontinued due to lack of new ideas.
The current game I’m working on is a racing game. There’s nothing too special about it: turns, obstacles to make the game more challenging… that’s basically it. I’ve been building it for about 4 days now, and was only able to compile a half-working version tonight. Even still, this has a significant number of bugs, and lacks several features that are to be included in the actual release.
Since I’ve never worked on such a project before, the hardest part has been fine-tuning it: the opponents have to have just the right amount of speed, because we don’t want them to fall too far behind, but then again we don’t want them to go as fast as the player, as that could cause some problems, especially if obstacles are present on the map. In addition, I’m still experimenting with other things such as sound (panning, volume), initial placement of opponents, and track size.
At any rate, I’m making considerable progress on this game. It will definitely be addicting once I finish coding it.
That concludes this post. I’ll blog some time this weekend.
Thanks for reading,
type you later,
Steve.

Tech news and some quick updates

Hey guys,
Steve here.
OK. I know I’ve been gone for quite a bit of time, but I won’t say anything about it because it has happened so much lately, that giving another excuse for why it was so would be frivolous and redundant. So instead, let’s get on to what this post was mainly about, because a lot has happened in the last 3 weeks.
First of all, I got my personal computer back last Saturday, complete with all my files! Guess my theory was correct–it was, in fact, not the hard drive. I guess I fried the motherboard, the AC jack, and the AC adapter; the latter two things being the result of the charger getting stepped on while plugged in.
Since then, I’ve avoided charging it at night, and also I’ve been shutting it down at night to prolong battery life. I’m hoping this will prevent me from breaking the computer again.
My fixed computer, along with the fact that we finally replaced the battery to the fire alarm in my room, have resulted in me being able to produce pod casts again, this time without those annoying chirps! But since I haven’t been very active on my website recently, I haven’t done anything in the way of pod casting since getting my computer back.
Speaking of pod casts, I still want to do ‘the Road to Rage’ for the game, but I think I will do a demonstration of the version which has single player mode. Unfortunately, this version is a bit out of date, because Ghorthalon, the developer, took single player out of the newest rtr version; however I think he might add it back in.
Anyway, so it doesn’t seem as though I’m just recording a podcast on a game you can’t get your hands on anymore, I’ll put the download link for that version on the show notes. So, you podcast fans, the episode will come out on Sunday, Sept. 28, 2014.
Switching topics, I’ve not done much in the way of coding, even though I have pure Basic, and my “secret project” files are on my hard drive. However, especially as we head into October, I’ll ramp up the coding. Once I create a playable version, I’ll do a podcast (teaser if you will) on it. Trust me, this game is far more interesting than the beginner projects I’ve recently done, which none of them were published. But that’s oK, those were just beginner projects that, at the time, seemed a big deal to me. I mean, I have a playable version of the card game I was making on my hard drive– a couple code tweaks and it will be ready to go, and I guess I could toss it on the software page just for the heck of it. It was really just a small project though.
But as for the word pad I was creating, I discontinued it. The reason for that was because I lost motivation, and couldn’t fix some of the visual aspects of the program. As a result, I won’t post that here.
All that aside, school has been going well for me this year, that is, after I quit getting lost. The only class that I find a bit boring is choir, but hopefully that will change.
Well… to say the year has gone totally good would be stretching the truth just a bit. Because, just 2 days after getting my home computer back, the fans on my school computer decided to go bad… erg! What is it with computers these days? Every time a computer of mine has broken, it’s been different every time–virus, hard drive failure, broke the lid half off, motherboard/AC jack, then fans. Makes me wonder… what’s next? But then again, I really don’t want the answer to that question.
Well anyways, for the two days after my computer broke until I got a temporary replacement, I had to walk across the school and back every time I got an assignment, which by the way was quite frequently. This was because there was a computer with a screen reader on it, however it was in the special education classroom. It got bad enough to where I was walking down there 3-4 times a day, so I was definitely relieved to get that temporary replacement computer. No drop box, and a short battery life, but who cares!
Anyway, I guess that about wraps up tonight’s post. Hope you enjoyed it!
Thanks for reading,
type you later,
Steve.
P.s. Also, remember me in your prayers not only because tomorrow is picture day, (something I really don’t like), and I have choir class, but also because I would really like to get my school computer back soon. I also hope, that like my home computer, the files on it can be saved.

A Mostly Good Week

Hey guys,
Steve here.
Though it went by pretty fast, the first week of high school was somewhat stressful. As I said in my last post, I had quite a bit of trouble navigating the school, especially on my B days. In fact, on Thursday, the first day I went about my B day schedule without assistance, I got majorly lost going to pretty much every class, and it took me the better part of 10 minutes to get where I was going. By the end of that day, I was practically cursing the school’s name, and feeling very frustrated.
Thankfully, however, my o&m teacher came back Friday and yesterday, and we practiced that schedule over and over again, so I feel pretty comfortable with it now. Today was the first A day that I had to be by myself, and I didn’t get lost once. Tomorrow, I’ll have to do it alone as well, and though it’s a B day, I don’t feel in the least bit nervous.
That aside, the classes and social aspects of school have gone quite smoothly. Besides making some new friends, I ended up with some pretty good teachers, and my classes, though long and some of them resulting in lots of seemingly frivelous homework, are also not bad.
Off the topic of school, I’m once again able to program! Thanks to Danny, who provided me with the latest setup file for pure basic, I was able to install it to a flash drive, and with drop box on my school computer, access and edit the source code for my game. And, even though it’s been roughly a month since I last worked on it, I created an outline detailing my plans and goals for the game, along with in depth descriptions of each and every feature I plan to add, thus making it easier to pick up where I left off.
Techie rambling aside, I am rather happy to have my good old pure basic back. It’s been a long month without being able to code, the cause of that being the failure of my computer.
Speaking of which, I just learned last night that it will be sent in to HP, so they can have a look at it. They will be sending a box to put the computer in, and we’ll have to mail it back to them, then they can begin fixing or looking at it.
So saying, I recall telling you guys that I might be able to do a podcast soon. I didn’t do it last week, however, due to the fact that for 1 I hadn’t decided upon a game and for 2 we had a family get together on Sunday. I now have a game that I want to do it over, called the Road to Rage. Since the game is on a computer which I have access to, and I am equipped with the means to record a podcast, I will try and get that done and posted this Sunday. So if you listen to my podcasts, keep an eye out for another episode!
Well, I guess that about wraps up tonight’s post.
Thanks for reading,
Type you later,
Steve.
PS. I’ve finally started reading the James Bond (007) books. I’m only on the first one, and so far am really enjoying it!

A Productive Week

Hey guys,
Steve here.
The last week or so has gone quite well for me. It’s not that I did anything special; my family isn’t going on vacation for another week and a half. However, I actually managed to get some stuff done, in sharp contrast to the last two months, where I didn’t even bother to write frequently, or produce pod casts. Well, instead of just saying I’d write soon and not doing it, I actually did this time, plus some.
First of all, I did the 23rd episode of the Steven D Podcast, featuring death match, the game Danny created. I know I’ve done it before, however Danny remade the game completely, so I figured I would demonstrate the new version. Despite the fact that I only did 2 levels, the podcast still lasted almost 50 minutes.
For those of you who were checking the page or are subscribed to the feed, you noticed that I did the episode two days late. I tried to do it on Sunday, I really did, but here are three things that prevented it:
1. too much background noise.
2. The internet was acting up, so while I was in the call with Danny, it dropped.
3. The game was so long, that by the time I got to level 4, the recording was already over an hour long.
So instead of going through with it and producing a crappy, messed up, drawn out podcast, I deleted the recording, and waited until Tuesday to redo it. But hey, at least I did it, unlike the previous times I said I would but didn’t.
While still on the subject of pod casts, Episode twenty four, which is scheduled for this Sunday, will feature levels 3 and 4 of death match. I really can’t wait to play those, especially since I’ve never played fully through level four, so it’ll be an adventure for me as well.
Aside from pod casts, I also completed a lot of my school project. As it turns out, the dialectical journal part of it is going quite well. Since the book I chose, “The 5th wave by Rick Yancey,” has been such a page turner for me, I was able to obtain the 10 important quotes in no time, and am pretty much done with that part of the project. I guess that’s proof that, as I said in the last post, I didn’t wait until August 20 to start the project, especially since that is still 20 days away. As for the Homer’s Odyssey part of it, I haven’t started that yet. However, I’m quite confident that I can get that done in a day or less, which is why I’m doing that part last.
changing topics, I watched the finale of we’re alive last Tuesday, as I said I would in my last post. In case some of you actually watch that, and haven’t watched the finale just yet, I won’t spoil it. But in case you’re wondering, It was very good, and I was a bit bummed out that it was over.
But yes, I made sure all my chores were done, and there would be no interruptions, and I watched it as it streamed.
Well, I guess that about wraps up today’s post. I will definitely post more than two posts this month, since that seems to be all I posted last month. And don’t forget, (and this also goes for myself), that I have pod casts coming up on August 3 and 10.
Thanks for reading,
type you later,
Steve.

My july… so far

Hey guys,
Steve is still here.
Today, out of pure bordem, I decided to do a bit of browsing around my website. While doing so, I discovered that including this one, there have only been 3 posts published to this blog since June first. Please know that I’m not losing interest in blogging, it’s just that there hasn’t been very much to blog about. But since it’s been 18 days since my last entry, and I went to a camp during that time, I figured it was definitely time to write a post.
For me, the 4th was quite uneventful. All I did that day was sit around and listen to episodes of we’re alive, an audio drama about people who are trying to survive the zombie Apocalypse. I watched from chapter 40 to 47 that day, and chapter 48, the finale, will be available to listen to on the 29th of this month. I can’t wait!
Moving on, my family spent Saturday and half of Sunday traveling to camp. Since Lions camp is in Kerrville, about 5 and a half hours from my house, me, my mom, my dad, and sister drove to Austin Saturday afternoon, and spent the night in a hotel, and made it to the camp by about 1:30 in the afternoon.
Since Sunday was the first night of camp, all we did was the opening ceremony. Also, since I was in the oldest age group, I got to choose 2 block classes (from 10 to 12 each morning, the first one we’d go to Monday, Wednesday, and Friday, and the second we’d go to on Tuesday and Thursday). I chose cooking, and center stage, a sort of acting class.
Camp turned out to be quite a blast. In cooking class, we cooked omelets, granola bars (they were more like blobs, but they still tasted good), and angel food cake. In center stage, we learned stage combat, and went on a field trip to see a play on Thursday night. Although we had to leave the play early due to some inappropriate content, I still got to miss the dance, which is definitely okay with me.
Besides block class, there were several activities including ropes (where you climb things), r&a (recreation and athletics, similar to gym class), swimming, horses, archery, and swimming.
At ropes, I actually managed to reach the top of the 30 foot rock wall, although there was a lot of nausea, heavy breathing, and breaks involved, because I’m not really in shape; but what really matters is that I made it :).
Each night after dinner, we’d have a night activity. On Monday, it was something called carnival, where there were games and snacks. I ended up eating a pretty good size stick of cotton candy, and let’s just say I was very hyper the rest of that night.
Tuesday, at least for my unit, was camp out, which is pretty much self-explanatory. For dinner we had hobo packs. In mine, I had meat, potatoes, and some seasoning.
On Wednesday, we had Night Court, where you could file a complaint about one of your councilors, and there was a chance that counselor would get punished in front of all the campers. What would normally happen was that they got lots of nasty stuff poured on them.
Thursday night’s activity was the dance, but since I went on that trip, I didn’t go.
And on Friday, we had the closing ceremony. Since my sister is 16, she graduated camp, but I still have one year. I will definitely be going back next year, because I had a blast.
All I really did last week was unpack, and get back in to the normal routine. Today was mostly the same, but my mom, sister and I went swimming this afternoon.
Besides that, for those of you who have followed this blog fir 3 months or more, you probably remember a post where I said I didn’t particularly want to take pre-AP english next school year. For those of you who commented on that, telling me to take the class, you’ll be happy to know that I am, in fact, taking it. Proof of this is the summer assignment I received yesterday… ug.
I have to create a dialect journal over a book of my choice (thank goodness it’s not like last year where I did an assignment over a book I didn’t care to read). I don’t remember the exact assignment off the top of my head, but I’ll look at it and work on it tomorrow.
Also, we have to do some research on Homer’s Odyssey. This is a relief because I actually thought I’d have to read the book over the summer. But thankfully, we’re not reading it until the school year begins, so I guess that makes things a whole lot better for me.
Well this year, unlike last year, I won’t wait until August 20 to begin the assignment, in case 4 days of summer isn’t enough to complete it.
On a completely different subject, I haven’t done a podcast in quite a while. Recently, however, I’ve obtained a few great games to demo in the podcast, so expect that to change. For those of you subscribed to the podcast feed, the episodes will show up in your feed July 27, August 3, and August 10. For those of you who haven’t subscribed to the podcast feed, the url to copy into your pod catcher is https://dl.dropboxusercontent.com/u/49289052/stevendpodcast.xml
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If you don’t have, or know how to use, a pod catcher, then check back to the podcast page on each of those days to listen to the episodes, which will be 23, 24, and 25.
Well, I guess that about wraps up today’s post. Hopefully, I will have more to blog about in the next few days, so I’ll be able to write more frequently. And if I don’t write soon, know that you’ll get to read another one of my awesome posts somewhere in the next couple weeks.
Thanks for reading,
type you later,
Steve.

Podcast and programming news, and a brief update

Hey guys,
Steve here.
Since I posted here on Tuesday, I’m going to try and keep this short. Also, instead of presenting you with the pole again, I’ll instead advise that you visit the post from Tuesday and fill it out; I’m sure you don’t like me posting it at the top of every post. But if you’re wondering, it’s a close battle. 3 people voted in favor of a home page, while 2 others voted in favor of keeping the blog posts on the front page. We’ll just have to see what happens. So if you haven’t voted, please do. I need all the feedback I can get on that pole. And remember, just 6 more days, and I’ll quit all this pole talk.
Moving on to what this post is mainly about, let’s start off with software news. As of now, I still don’t yet have a Patton for my software. This is a pity, because sQuad word is now ready for release. That’s right, it’s actually ready! With all the features necessary for a note pad application implemented, and now that I got the visual aspects of the program usable, I feel it appropriate to say that, sQuad word version 1.0 is ready to go! Another feature I want to add, however, is the ability to recover documents you haven’t yet saved. I think how I’m going to do that is first, when the program launches, checking to see if the file tempfile.swd exists. If it does, an alert box will pop up asking you if you would like to recover the previous unsaved document. If you hit yes, it will recover the tempfile.swd file, allowing you to edit and read its contents. If you hit no, however, it will delete that file, and create a new temporary file, and bring you to the editor, where it will proceed to save your work in the tempfile.swd file every 30 seconds until you hit save as and specify another file to put your current work in. After you hit save
as, it will delete the tempfile, since it’s no longer needed, and auto save will work as normal on the new file you are working on.
This is useful, for example, if your computer unexpectedly dies or shuts down, and you haven’t yet performed save as on the document that you’re working on.
This feature will be possible to implement, though it will take a bit of tweaking on the code. I guess I have time to do that before I get my Patton and permission to release it.
Besides that, the only thing standing in my way is, that Patton. Well now that I have something to show for my work, I’ll show my dad and tell him about what it can do this weekend, and hopefully we’ll then get a Patton.
Also, while still on the subject of programming, Trash is still being worked on. It’s not an abandoned project; I want to play it as much as you do, so I’m still working on it. Unfortunately, there’s still work to be done on that, along with a lot of thorough beta testing before it can be released.
Besides that, I have some good news for my next podcast episode. I’ve been holding it off until I can find a place to record it without that annoying chirping (you listeners of the podcast may be accustom to hearing small chirping/beeping noises intermittently throughout the podcast. That is my smoke detector, its batteries are running low). However, I’ve found a new place to record the podcast, where the obtrusive beeps and chirps will no longer occur. Good news… right?
In other news, as you know, I probably will not post to this blog again until late this weekend or next week. But on Saturday, one of the days I won’t be posting, Danny’s 17th birthday will occur. Danny, if you’re reading this post, (I know you are), Happy birthday!
Besides that, I have a positive future ahead of me for the time being. After this long, boring day at school, I’ll go home, and then tomorrow will be that Firewheel fieldtrip! Thus, I’ll end up missing all but part of first period, and I think part of 6th period and all of 7th period. And after those are over, it’ll be the weekend. As for next week, we have that beginner orchestra festival I briefly mentioned in Tuesday’s update. In case I didn’t tell you, that’ll cause us to miss all but first, part of sixth, and all of 7th period, kind of like Friday’s field trip. In addition, also mentioned in Tuesday’s update, we’ll have a concert Tuesday night.
Completely off topic, we’re expected to get some storms on Sunday afternoon and evening, with the passage of a cold front. It appears that the strong cold front will collide with warm moist air, so there is the possibility of some severe storms. I’ll let you know if we get any though. Note, however, that as seen last week, severe weather situations can evolve at a last-minute notice, so I’ll be watching that.
Well okay, I’ll admit this post probably wasn’t as short as it could’ve been. But on days like today, I tend to have lots to say, which is weird, since I blogged like two days ago. Well, thanks for reading this post. I’ll talk to you guys later.
Thanks for reading,
Type you later,
Steve.